owner.setTrainedBeast(this);
for(L2Player player : L2World.getAroundPlayers(this))
{
if(player != null && _objectId != player.getObjectId())
{
player.sendPacket(new NpcInfo(this, player));
}
}
// always and automatically follow the owner.
getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, owner, Config.FOLLOW_RANGE);
// instead of calculating this value each time, let's get this now and pass it on