Examples of NFenceGate


Examples of mods.natura.blocks.NFenceGate

        buttonEucalyptus = new NButton(planks, 0);
        buttonEucalyptus.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.eucalyptus");
        GameRegistry.registerBlock(buttonEucalyptus, "button.eucalyptus");

        fenceGateEucalyptus = new NFenceGate(planks, 0);
        fenceGateEucalyptus.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.eucalyptus");
        GameRegistry.registerBlock(fenceGateEucalyptus, "fenceGate.eucalyptus");

        //Sakura
        pressurePlateSakura = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 1);
        pressurePlateSakura.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.sakura");
        GameRegistry.registerBlock(pressurePlateSakura, "pressureplate.sakura");

        trapdoorSakura = new NTrapdoor(Material.wood, "sakura_trapdoor");
        trapdoorSakura.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.sakura");
        GameRegistry.registerBlock(trapdoorSakura, "trapdoor.sakura");

        buttonSakura = new NButton(planks, 1);
        buttonSakura.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.sakura");
        GameRegistry.registerBlock(buttonSakura, "button.sakura");

        fenceGateSakura = new NFenceGate(planks, 1);
        fenceGateSakura.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.sakura");
        GameRegistry.registerBlock(fenceGateSakura, "fenceGate.sakura");

        //Ghostwood
        pressurePlateGhostwood = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 2);
        pressurePlateGhostwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.ghostwood");
        GameRegistry.registerBlock(pressurePlateGhostwood, "pressureplate.ghostwood");

        trapdoorGhostwood = new NTrapdoor(Material.wood, "ghostwood_trapdoor");
        trapdoorGhostwood.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.ghostwood");
        GameRegistry.registerBlock(trapdoorGhostwood, "trapdoor.ghostwood");

        buttonGhostwood = new NButton(planks, 2);
        buttonGhostwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.ghostwood");
        GameRegistry.registerBlock(buttonGhostwood, "button.ghostwood");

        fenceGateGhostwood = new NFenceGate(planks, 2);
        fenceGateGhostwood.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.ghostwood");
        GameRegistry.registerBlock(fenceGateGhostwood, "fenceGate.ghostwood");

        //Redwood
        pressurePlateRedwood = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 3);
        pressurePlateRedwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.redwood");
        GameRegistry.registerBlock(pressurePlateRedwood, "pressureplate.redwood");

        trapdoorRedwood = new NTrapdoor(Material.wood, "redwood_trapdoor");
        trapdoorRedwood.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.redwood");
        GameRegistry.registerBlock(trapdoorRedwood, "trapdoor.redwood");

        buttonRedwood = new NButton(planks, 3);
        buttonRedwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.redwood");
        GameRegistry.registerBlock(buttonRedwood, "button.redwood");

        fenceGateRedwood = new NFenceGate(planks, 3);
        fenceGateRedwood.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.redwood");
        GameRegistry.registerBlock(fenceGateRedwood, "fenceGate.redwood");

        //Bloodwood
        pressurePlateBloodwood = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 4);
        pressurePlateBloodwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.bloodwood");
        GameRegistry.registerBlock(pressurePlateBloodwood, "pressureplate.bloodwood");

        trapdoorBloodwood = new NTrapdoor(Material.wood, "bloodwood_trapdoor");
        trapdoorBloodwood.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.bloodwood");
        GameRegistry.registerBlock(trapdoorBloodwood, "trapdoor.bloodwood");

        buttonBloodwood = new NButton(planks, 4);
        buttonBloodwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.bloodwood");
        GameRegistry.registerBlock(buttonBloodwood, "button.bloodwood");

        fenceGateBloodwood = new NFenceGate(planks, 4);
        fenceGateBloodwood.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.bloodwood");
        GameRegistry.registerBlock(fenceGateBloodwood, "fenceGate.bloodwood");

        //Hopseed
        pressurePlateHopseed = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 5);
        pressurePlateHopseed.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.hopseed");
        GameRegistry.registerBlock(pressurePlateHopseed, "pressureplate.hopseed");

        trapdoorHopseed = new NTrapdoor(Material.wood, "hopseed_trapdoor");
        trapdoorHopseed.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.hopseed");
        GameRegistry.registerBlock(trapdoorHopseed, "trapdoor.hopseed");

        buttonHopseed = new NButton(planks, 5);
        buttonHopseed.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.hopseed");
        GameRegistry.registerBlock(buttonHopseed, "button.hopseed");

        fenceGateHopseed = new NFenceGate(planks, 5);
        fenceGateHopseed.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.hopseed");
        GameRegistry.registerBlock(fenceGateHopseed, "fenceGate.hopseed");

        //Maple
        pressurePlateMaple = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 6);
        pressurePlateMaple.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.maple");
        GameRegistry.registerBlock(pressurePlateMaple, "pressureplate.maple");

        trapdoorMaple = new NTrapdoor(Material.wood, "maple_trapdoor");
        trapdoorMaple.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.maple");
        GameRegistry.registerBlock(trapdoorMaple, "trapdoor.maple");

        buttonMaple = new NButton(planks, 6);
        buttonMaple.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.maple");
        GameRegistry.registerBlock(buttonMaple, "button.maple");

        fenceGateMaple = new NFenceGate(planks, 6);
        fenceGateMaple.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.maple");
        GameRegistry.registerBlock(fenceGateMaple, "fenceGate.maple");

        //Amaranth
        pressurePlateAmaranth = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 8);
        pressurePlateAmaranth.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.amaranth");
        GameRegistry.registerBlock(pressurePlateAmaranth, "pressureplate.amaranth");

        trapdoorAmaranth = new NTrapdoor(Material.wood, "purpleheart_trapdoor");
        trapdoorAmaranth.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.amaranth");
        GameRegistry.registerBlock(trapdoorAmaranth, "trapdoor.amaranth");

        buttonAmaranth = new NButton(planks, 8);
        buttonAmaranth.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.amaranth");
        GameRegistry.registerBlock(buttonAmaranth, "button.amaranth");

        fenceGateAmaranth = new NFenceGate(planks, 8);
        fenceGateAmaranth.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.amaranth");
        GameRegistry.registerBlock(fenceGateAmaranth, "fenceGate.amaranth");

        //Silverbell
        pressurePlateSilverbell = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 7);
        pressurePlateSilverbell.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.silverbell");
        GameRegistry.registerBlock(pressurePlateSilverbell, "pressureplate.silverbell");

        trapdoorSilverbell = new NTrapdoor(Material.wood, "silverbell_trapdoor");
        trapdoorSilverbell.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.silverbell");
        GameRegistry.registerBlock(trapdoorSilverbell, "trapdoor.silverbell");

        buttonSilverbell = new NButton(planks, 7);
        buttonSilverbell.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.silverbell");
        GameRegistry.registerBlock(buttonSilverbell, "button.silverbell");

        fenceGateSilverbell = new NFenceGate(planks, 7);
        fenceGateSilverbell.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.silverbell");
        GameRegistry.registerBlock(fenceGateSilverbell, "fenceGate.silverbell");

        //Tigerwood
        pressurePlateTiger = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 9);
        pressurePlateTiger.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.tiger");
        GameRegistry.registerBlock(pressurePlateTiger, "pressureplate.tiger");

        trapdoorTiger = new NTrapdoor(Material.wood, "tiger_trapdoor");
        trapdoorTiger.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.tiger");
        GameRegistry.registerBlock(trapdoorTiger, "trapdoor.tiger");

        buttonTiger = new NButton(planks, 9);
        buttonTiger.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.tiger");
        GameRegistry.registerBlock(buttonTiger, "button.tiger");

        fenceGateTiger = new NFenceGate(planks, 9);
        fenceGateTiger.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.tiger");
        GameRegistry.registerBlock(fenceGateTiger, "fenceGate.tiger");

        //Willow
        pressurePlateWillow = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 10);
        pressurePlateWillow.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.willow");
        GameRegistry.registerBlock(pressurePlateWillow, "pressureplate.willow");

        trapdoorWillow = new NTrapdoor(Material.wood, "willow_trapdoor");
        trapdoorWillow.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.willow");
        GameRegistry.registerBlock(trapdoorWillow, "trapdoor.willow");

        buttonWillow = new NButton(planks, 10);
        buttonWillow.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.willow");
        GameRegistry.registerBlock(buttonWillow, "button.willow");

        fenceGateWillow = new NFenceGate(planks, 10);
        fenceGateWillow.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.willow");
        GameRegistry.registerBlock(fenceGateWillow, "fenceGate.willow");

        //Darkwood
        pressurePlateDarkwood = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 11);
        pressurePlateDarkwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.darkwood");
        GameRegistry.registerBlock(pressurePlateDarkwood, "pressureplate.darkwood");

        trapdoorDarkwood = new NTrapdoor(Material.wood, "darkwood_trapdoor");
        trapdoorDarkwood.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.darkwood");
        GameRegistry.registerBlock(trapdoorDarkwood, "trapdoor.darkwood");

        buttonDarkwood = new NButton(planks, 11);
        buttonDarkwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.darkwood");
        GameRegistry.registerBlock(buttonDarkwood, "button.darkwood");

        fenceGateDarkwood = new NFenceGate(planks, 11);
        fenceGateDarkwood.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.darkwood");
        GameRegistry.registerBlock(fenceGateDarkwood, "fenceGate.darkwood");

        //Fusewood
        pressurePlateFusewood = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 12);
        pressurePlateFusewood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.fusewood");
        GameRegistry.registerBlock(pressurePlateFusewood, "pressureplate.fusewood");

        trapdoorFusewood = new NTrapdoor(Material.wood, "fusewood_trapdoor");
        trapdoorFusewood.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.fusewood");
        GameRegistry.registerBlock(trapdoorFusewood, "trapdoor.fusewood");

        buttonFusewood = new NButton(planks, 12);
        buttonFusewood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.fusewood");
        GameRegistry.registerBlock(buttonFusewood, "button.fusewood");

        fenceGateFusewood = new NFenceGate(planks, 12);
        fenceGateFusewood.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.fusewood");
        GameRegistry.registerBlock(fenceGateFusewood, "fenceGate.fusewood");

        //Item.itemsList[24] = null;
        //Item.stick = null;
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