Package net.minecraft.server.v1_7_R1

Examples of net.minecraft.server.v1_7_R1.EntityPlayer


      if(this.m_villager.e(this.m_friend) > 4)
        this.getRemoteEntity().move((LivingEntity)this.m_friend.getBukkitEntity(), (this.m_speed == -1 ? this.getRemoteEntity().getSpeed() : this.m_speed));
    }
    else if(this.getNavigation().g())
    {
      Vec3D vec = RandomPositionGenerator.a(this.m_villager, 16, 3);

      if(vec == null)
        return true;

      this.getRemoteEntity().move(new Location(this.getRemoteEntity().getBukkitEntity().getWorld(), vec.c, vec.d, vec.e), (this.m_speed == -1 ? this.getRemoteEntity().getSpeed() : this.m_speed));
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    if(this.getEntityHandle() == null || NMSUtil.isInHomeArea(this.getEntityHandle()))
      return false;
    else
    {
      ChunkCoordinates chunkCoords = NMSUtil.getChunkCoordinates(this.getEntityHandle());
      Vec3D vec = RandomPositionGenerator.a(this.getEntityHandle(), 16, 7, this.getEntityHandle().world.getVec3DPool().create(chunkCoords.x, chunkCoords.y, chunkCoords.z));
      if(vec == null)
        return false;
      else
      {
        this.m_x = vec.c;
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      return false;
    else if(this.m_target.e(this.getEntityHandle()) > this.m_minDistanceSquared)
      return false;
    else
    {
      Vec3D vec = RandomPositionGenerator.a(this.getEntityHandle(), 16, 7, this.getEntityHandle().world.getVec3DPool().create(this.m_target.locX, this.m_target.locY, this.m_target.locZ));

      if(vec == null)
        return false;
      else
      {
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  {
    if(this.getEntityHandle() == null || (this.getEntityHandle().getLastDamager() == null && !this.getEntityHandle().isBurning()))
      return false;
    else
    {
      Vec3D vec = RandomPositionGenerator.a(this.getEntityHandle(), 5, 4);
      if(vec == null)
        return false;
      else
      {
        this.m_x = vec.c;
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    if(!WorldUtilities.isInCircle(this.m_midSpot.getX(), this.m_midSpot.getZ(), handle.getLocation().getX(), handle.getLocation().getZ(), this.m_Radius) || super.shouldExecute())
    {
      int tries = 0;
      while(!WorldUtilities.isInCircle(this.m_midSpot.getX(), this.m_midSpot.getZ(), this.m_xPos, this.m_zPos, this.m_Radius) && tries <= 10)
      {
        Vec3D vector = RandomPositionGenerator.a(this.getEntityHandle(), 10, 7);
        if(vector != null)
        {
          this.m_xPos = vector.c;
          this.m_yPos = vector.d;
          this.m_zPos = vector.e;
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      return false;
    else if(this.getEntityHandle() instanceof EntityTameableAnimal && ((EntityTameableAnimal)this.getEntityHandle()).isSitting())
      return false;
    else
    {
      Vec3D vector = RandomPositionGenerator.a(this.getEntityHandle(), 10, 7);
      if(vector == null)
        return false;
      else
      {
        this.m_xPos = vector.c;
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    return ((CraftEntity) entity).getHandle().width;
  }

  @Override
  public AlmostBoolean isIllegalBounds(final Player player) {
    final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
    if (entityPlayer.dead) return AlmostBoolean.NO;
    // TODO: Does this need a method call for the "real" box? Might be no problem during moving events, though.
    final AxisAlignedBB box = entityPlayer.boundingBox;
    if (!entityPlayer.isSleeping()){
      // This can not really test stance but height of bounding box.
      final double dY = Math.abs(box.e - box.b);
      if (dY > 1.8) return AlmostBoolean.YES; // dY > 1.65D ||
      if (dY < 0.1D && entityPlayer.length >= 0.1) return AlmostBoolean.YES;
    }
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    return AlmostBoolean.MAYBE;
  }

  @Override
  public double getJumpAmplifier(final Player player) {
    final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
 
    if (mcPlayer.hasEffect(MobEffectList.JUMP)) return mcPlayer.getEffect(MobEffectList.JUMP).getAmplifier();
    else return Double.NEGATIVE_INFINITY;
  }
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    else return Double.NEGATIVE_INFINITY;
  }

  @Override
  public double getFasterMovementAmplifier(final Player player) {
    final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
    if (mcPlayer.hasEffect(MobEffectList.FASTER_MOVEMENT)) return mcPlayer.getEffect(MobEffectList.FASTER_MOVEMENT).getAmplifier();
    else return Double.NEGATIVE_INFINITY;
  }
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    return ((CraftEntity) entity).getHandle() instanceof EntityComplexPart;
  }

  @Override
  public boolean shouldBeZombie(final Player player) {
    final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
    return !mcPlayer.dead && mcPlayer.getHealth() <= 0.0f ;
  }
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