Package net.minecraft.server.v1_6_R3

Examples of net.minecraft.server.v1_6_R3.AxisAlignedBB


        if (loc == null || loc.getWorld() == null) {
            Messaging.log("Null location or world while spawning", name, "UID", UID
                    + ". Is the location unloaded or missing?");
            return null;
        }
        World ws = getWorldServer(loc.getWorld());
        final CraftNPC eh = new CraftNPC(getMinecraftServer(ws.getServer()), ws, name, new PlayerInteractManager(ws));
        eh.setPositionRotation(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
        Bukkit.getScheduler().scheduleSyncDelayedTask(Citizens.plugin, new Runnable() {
            @Override
            public void run() {
                eh.aA = loc.getYaw();
            }
        });
        ws.addEntity(eh);
        ws.players.remove(eh);
        return new HumanNPC(eh, UID, name);
    }
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    }

    public static HumanNPC spawnNPC(final Location loc, CreatureNPCType type) {
        try {
            String name = type.chooseRandomName();
            World ws = getWorldServer(loc.getWorld());
            final CraftNPC eh = type.getEntityConstructor().newInstance(getMinecraftServer(ws.getServer()), ws, name,
                    new PlayerInteractManager(ws));
            eh.setPositionRotation(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
            Bukkit.getScheduler().scheduleSyncDelayedTask(Citizens.plugin, new Runnable() {
                @Override
                public void run() {
                    eh.aA = loc.getYaw();
                }
            });
            ws.addEntity(eh);
            ws.players.remove(eh);
            return new HumanNPC(eh, -1 /*Fake UID*/, name);
        } catch (Exception e) {
            e.printStackTrace();
        }
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  @Override
  public AlmostBoolean isIllegalBounds(final Player player) {
    final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
    if (entityPlayer.dead) return AlmostBoolean.NO;
    // TODO: Does this need a method call for the "real" box? Might be no problem during moving events, though.
    final AxisAlignedBB box = entityPlayer.boundingBox;
    if (!entityPlayer.isSleeping()){
      // This can not really test stance but height of bounding box.
      final double dY = Math.abs(box.e - box.b);
      if (dY > 1.8) return AlmostBoolean.YES; // dY > 1.65D ||
      if (dY < 0.1D && entityPlayer.length >= 0.1) return AlmostBoolean.YES;
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    try{
      // TODO: Probably check other ids too before doing this ?
     
      final net.minecraft.server.v1_7_R1.Entity mcEntity  = ((CraftEntity) entity).getHandle();
     
      final AxisAlignedBB box = useBox.b(minX, minY, minZ, maxX, maxY, maxZ);
      @SuppressWarnings("rawtypes")
      final List list = world.getEntities(mcEntity, box);
      @SuppressWarnings("rawtypes")
      final Iterator iterator = list.iterator();
      while (iterator.hasNext()) {
        final net.minecraft.server.v1_7_R1.Entity other = (net.minecraft.server.v1_7_R1.Entity) iterator.next();
        if (!(other instanceof EntityBoat)){ // && !(other instanceof EntityMinecart)) continue;
          continue;
        }
        if (minY >= other.locY && minY - other.locY <= 0.7){
          return true;
        }
        // Still check this for some reason.
        final AxisAlignedBB otherBox = other.boundingBox;
        if (box.a > otherBox.d || box.d < otherBox.a || box.b > otherBox.e || box.e < otherBox.b || box.c > otherBox.f || box.f < otherBox.c) continue;
        else {
          return true;
        }
      }
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    try{
      // TODO: Probably check other ids too before doing this ?
     
      final net.minecraft.server.v1_7_R2.Entity mcEntity  = ((CraftEntity) entity).getHandle();
     
      final AxisAlignedBB box = useBox.b(minX, minY, minZ, maxX, maxY, maxZ);
      @SuppressWarnings("rawtypes")
      final List list = world.getEntities(mcEntity, box);
      @SuppressWarnings("rawtypes")
      final Iterator iterator = list.iterator();
      while (iterator.hasNext()) {
        final net.minecraft.server.v1_7_R2.Entity other = (net.minecraft.server.v1_7_R2.Entity) iterator.next();
        if (!(other instanceof EntityBoat)){ // && !(other instanceof EntityMinecart)) continue;
          continue;
        }
        if (minY >= other.locY && minY - other.locY <= 0.7){
          return true;
        }
        // Still check this for some reason.
        final AxisAlignedBB otherBox = other.boundingBox;
        if (box.a > otherBox.d || box.d < otherBox.a || box.b > otherBox.e || box.e < otherBox.b || box.c > otherBox.f || box.f < otherBox.c) continue;
        else {
          return true;
        }
      }
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  @Override
  public AlmostBoolean isIllegalBounds(final Player player) {
    final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
    if (entityPlayer.dead) return AlmostBoolean.NO;
    // TODO: Does this need a method call for the "real" box? Might be no problem during moving events, though.
    final AxisAlignedBB box = entityPlayer.boundingBox;
    if (!entityPlayer.isSleeping()){
      // This can not really test stance but height of bounding box.
      final double dY = Math.abs(box.e - box.b);
      if (dY > 1.8) return AlmostBoolean.YES; // dY > 1.65D ||
      if (dY < 0.1D && entityPlayer.length >= 0.1) return AlmostBoolean.YES;
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    try{
      // TODO: Probably check other ids too before doing this ?
     
      final net.minecraft.server.v1_7_R3.Entity mcEntity  = ((CraftEntity) entity).getHandle();
     
      final AxisAlignedBB box = useBox.b(minX, minY, minZ, maxX, maxY, maxZ);
      @SuppressWarnings("rawtypes")
      final List list = world.getEntities(mcEntity, box);
      @SuppressWarnings("rawtypes")
      final Iterator iterator = list.iterator();
      while (iterator.hasNext()) {
        final net.minecraft.server.v1_7_R3.Entity other = (net.minecraft.server.v1_7_R3.Entity) iterator.next();
        if (!(other instanceof EntityBoat)){ // && !(other instanceof EntityMinecart)) continue;
          continue;
        }
        if (minY >= other.locY && minY - other.locY <= 0.7){
          return true;
        }
        // Still check this for some reason.
        final AxisAlignedBB otherBox = other.boundingBox;
        if (box.a > otherBox.d || box.d < otherBox.a || box.b > otherBox.e || box.e < otherBox.b || box.c > otherBox.f || box.f < otherBox.c) continue;
        else {
          return true;
        }
      }
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  @Override
  public AlmostBoolean isIllegalBounds(final Player player) {
    final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
    if (entityPlayer.dead) return AlmostBoolean.NO;
    // TODO: Does this need a method call for the "real" box? Might be no problem during moving events, though.
    final AxisAlignedBB box = entityPlayer.boundingBox;
    if (!entityPlayer.isSleeping()) {
      // This can not really test stance but height of bounding box.
      final double dY = Math.abs(box.e - box.b);
      if (dY > 1.8) {
        return AlmostBoolean.YES; // dY > 1.65D ||
View Full Code Here

    final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
    if (entityPlayer.dead) {
      return AlmostBoolean.NO;
    }
    // TODO: Does this need a method call for the "real" box? Might be no problem during moving events, though.
    final AxisAlignedBB box = entityPlayer.boundingBox;
    if (!entityPlayer.isSleeping()) {
      // This can not really test stance but height of bounding box.
      final double dY = Math.abs(box.e - box.b);
      if (dY > 1.8) {
        return AlmostBoolean.YES; // dY > 1.65D ||
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        try{
            // TODO: Find some simplification!

            final net.minecraft.server.v1_7_R4.Entity mcEntity  = ((CraftEntity) entity).getHandle();

            final AxisAlignedBB box = useBox.b(minX, minY, minZ, maxX, maxY, maxZ);
            @SuppressWarnings("rawtypes")
            final List list = world.getEntities(mcEntity, box);
            @SuppressWarnings("rawtypes")
            final Iterator iterator = list.iterator();
            while (iterator.hasNext()) {
                final net.minecraft.server.v1_7_R4.Entity other = (net.minecraft.server.v1_7_R4.Entity) iterator.next();
                if (!(other instanceof EntityBoat)){ // && !(other instanceof EntityMinecart)) continue;
                    continue;
                }
                if (minY >= other.locY && minY - other.locY <= 0.7){
                    return true;
                }
                // Still check this for some reason.
                final AxisAlignedBB otherBox = other.boundingBox;
                if (box.a > otherBox.d || box.d < otherBox.a || box.b > otherBox.e || box.e < otherBox.b || box.c > otherBox.f || box.f < otherBox.c) {
                    continue;
                }
                else {
                    return true;
View Full Code Here

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