Examples of MyTargetSelected


Examples of com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected

    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
      player.sendPacket(my);
      my = null;

      // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
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Examples of com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected

    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
      player.sendPacket(my);
      my = null;

      // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
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Examples of com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected

      // Set the target of the player
      player.setTarget(this);
     
      // Send a Server->Client packet MyTargetSelected to the player
      // The color to display in the select window is White
      player.sendPacket(new MyTargetSelected(getObjectId(), 0));
      if (player != this)
      {
        player.sendPacket(new ValidateLocation(this));
       
        // To be sure update also the pvp flag / war tag status
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Examples of l2p.gameserver.serverpackets.MyTargetSelected

  }

  @Override
  public void onForcedAttack(L2Player player, boolean shift)
  {
    player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
    if(!isAttackable(player) || player.isConfused() || player.isBlocked())
    {
      player.sendActionFailed();
      return;
    }
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Examples of lineage2.gameserver.network.serverpackets.MyTargetSelected

    }
  }

  public void updateTargetSelectionInfo(final GameObject ob)
  {
    sendPacket(new MyTargetSelected(this, ob));

    if(ob.isCreature() && !ob.isVehicle() && !ob.isDoor())
    {
      sendPacket(new ExAbnormalStatusUpdateFromTarget((Creature) ob));
    }
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Examples of net.sf.l2j.gameserver.serverpackets.MyTargetSelected

            // Check if the player is attackable (without a forced attack)
            if (isAutoAttackable(player))
            {
                // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
                // The player.getLevel() - getLevel() permit to display the correct color in the select window
                MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
                player.sendPacket(my);

                // Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
                StatusUpdate su = new StatusUpdate(getObjectId());
                su.addAttribute(StatusUpdate.CUR_HP, (int)getCurrentHp() );
                su.addAttribute(StatusUpdate.MAX_HP, getMaxHp() );
                player.sendPacket(su);
            }
            else
            {
                // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
                MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
                player.sendPacket(my);
            }

            // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
            player.sendPacket(new ValidateLocation(this));
View Full Code Here

Examples of net.sf.l2j.gameserver.serverpackets.MyTargetSelected

            // Set the target of the L2PcInstance player
            player.setTarget(this);

            // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
            // The player.getLevel() - getLevel() permit to display the correct color in the select window
            MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
            player.sendPacket(my);

            // Check if the player is attackable (without a forced attack)
            if (isAutoAttackable(player))
            {
                // Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
                StatusUpdate su = new StatusUpdate(getObjectId());
                su.addAttribute(StatusUpdate.CUR_HP, (int)getCurrentHp() );
                su.addAttribute(StatusUpdate.MAX_HP, getMaxHp() );
                player.sendPacket(su);
            }

            // Send a Server->Client NpcHtmlMessage() containing the GM console about this L2NpcInstance
            NpcHtmlMessage html = new NpcHtmlMessage(0);
            TextBuilder html1 = new TextBuilder("<html><body><center><font color=\"LEVEL\">NPC Information</font></center>");
            String className = getClass().getName().substring(43);
            html1.append("<br>");

            html1.append("Instance Type: " + className + "<br1>Faction: " + getFactionId() + "<br1>Location ID: " + (getSpawn() != null ? getSpawn().getLocation() : 0) + "<br1>");

            if (this instanceof L2ControllableMobInstance)
                html1.append("Mob Group: " + MobGroupTable.getInstance().getGroupForMob((L2ControllableMobInstance)this).getGroupId() + "<br>");
            else
                html1.append("Respawn Time: " + (getSpawn()!=null ? (getSpawn().getRespawnDelay() / 1000)+"  Seconds<br>" : "?  Seconds<br>"));

            html1.append("<table border=\"0\" width=\"100%\">");
            html1.append("<tr><td>Object ID</td><td>"+getObjectId()+"</td><td>NPC ID</td><td>"+getTemplate().npcId+"</td></tr>");
            html1.append("<tr><td>Castle</td><td>"+getCastle().getCastleId()+"</td><td>Coords</td><td>"+getX()+","+getY()+","+getZ()+"</td></tr>");
            html1.append("<tr><td>Level</td><td>"+getLevel()+"</td><td>Aggro</td><td>"+((this instanceof L2Attackable)? ((L2Attackable)this).getAggroRange() : 0)+"</td></tr>");
            html1.append("</table><br>");

            html1.append("<font color=\"LEVEL\">Combat</font>");
            html1.append("<table border=\"0\" width=\"100%\">");
            html1.append("<tr><td>Current HP</td><td>"+getCurrentHp()+"</td><td>Current MP</td><td>"+getCurrentMp()+"</td></tr>");
            html1.append("<tr><td>Max.HP</td><td>"+(int)(getMaxHp()/getStat().calcStat(Stats.MAX_HP , 1, this, null))+"*"+getStat().calcStat(Stats.MAX_HP , 1, this, null)+"</td><td>Max.MP</td><td>"+getMaxMp()+"</td></tr>");
            html1.append("<tr><td>P.Atk.</td><td>"+getPAtk(null)+"</td><td>M.Atk.</td><td>"+getMAtk(null,null)+"</td></tr>");
            html1.append("<tr><td>P.Def.</td><td>"+getPDef(null)+"</td><td>M.Def.</td><td>"+getMDef(null,null)+"</td></tr>");
            html1.append("<tr><td>Accuracy</td><td>"+getAccuracy()+"</td><td>Evasion</td><td>"+getEvasionRate(null)+"</td></tr>");
            html1.append("<tr><td>Critical</td><td>"+getCriticalHit(null,null)+"</td><td>Speed</td><td>"+getRunSpeed()+"</td></tr>");
            html1.append("<tr><td>Atk.Speed</td><td>"+getPAtkSpd()+"</td><td>Cast.Speed</td><td>"+getMAtkSpd()+"</td></tr>");
            html1.append("</table><br>");

            html1.append("<font color=\"LEVEL\">Basic Stats</font>");
            html1.append("<table border=\"0\" width=\"100%\">");
            html1.append("<tr><td>STR</td><td>"+getSTR()+"</td><td>DEX</td><td>"+getDEX()+"</td><td>CON</td><td>"+getCON()+"</td></tr>");
            html1.append("<tr><td>INT</td><td>"+getINT()+"</td><td>WIT</td><td>"+getWIT()+"</td><td>MEN</td><td>"+getMEN()+"</td></tr>");
            html1.append("</table>");

            html1.append("<br><center><table><tr><td><button value=\"Edit NPC\" action=\"bypass -h admin_edit_npc " + getTemplate().npcId + "\" width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br1></td>");
            html1.append("<td><button value=\"Kill\" action=\"bypass -h admin_kill\" width=40 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><br1></tr>");
            html1.append("<tr><td><button value=\"Show DropList\" action=\"bypass -h admin_show_droplist " + getTemplate().npcId + "\" width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
            html1.append("<td><button value=\"Delete\" action=\"bypass -h admin_delete\" width=40 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
            html1.append("</table></center><br>");
            html1.append("</body></html>");

            html.setHtml(html1.toString());
            player.sendPacket(html);
        }
        else if(Config.ALT_GAME_VIEWNPC)
        {
            // Set the target of the L2PcInstance player
            player.setTarget(this);

            // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
            // The player.getLevel() - getLevel() permit to display the correct color in the select window
            MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
            player.sendPacket(my);

            // Check if the player is attackable (without a forced attack)
            if (isAutoAttackable(player))
            {
View Full Code Here

Examples of net.sf.l2j.gameserver.serverpackets.MyTargetSelected

        {
            // Set the target of the L2PcInstance player
            player.setTarget(this);

            // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
            MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
            player.sendPacket(my);

            // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
            player.sendPacket(new ValidateLocation(this));
        }
View Full Code Here

Examples of net.sf.l2j.gameserver.serverpackets.MyTargetSelected

    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
      player.sendPacket(my);

      // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
View Full Code Here

Examples of net.sf.l2j.gameserver.serverpackets.MyTargetSelected

      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
      player.sendPacket(my);

      // Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
      StatusUpdate su = new StatusUpdate(getObjectId());
      su.addAttribute(StatusUpdate.CUR_HP, (int)getStatus().getCurrentHp() );
View Full Code Here
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