Examples of MovementSystem


Examples of com.badlogic.ashley.benchmark.artemis.systems.MovementSystem

  }
 
  private static World prepareWorld(int numEntities) {
    World world = new World();
   
    world.setSystem(new MovementSystem());
    world.setSystem(new StateSystem());
    world.setSystem(new CollisionSystem());
    world.setSystem(new RemovalSystem());
   
    world.initialize();
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Examples of com.badlogic.ashley.benchmark.ashley.systems.MovementSystem

  }
 
  private static Engine prepareEngine(int numEntities) {
    Engine engine = new Engine();
   
    engine.addSystem(new MovementSystem());
    engine.addSystem(new StateSystem());
    engine.addSystem(new CollisionSystem());
    engine.addSystem(new RemovalSystem());
   
    for (int i = 0; i < numEntities; ++i) {
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Examples of com.badlogic.ashley.tests.systems.MovementSystem

    Timer timer = new Timer();
    Array<Entity> entities = new Array<>();
   
    PooledEngine engine = new PooledEngine();
   
    engine.addSystem(new MovementSystem());
   
    System.out.println("Number of entities: " + NUMBER_ENTITIES);
   
    /** Adding entities */
    timer.start("entities");
 
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Examples of com.badlogic.ashley.tests.systems.MovementSystem

      Texture crateTexture = new Texture("assets/crate.png");
      Texture coinTexture = new Texture("assets/coin.png");
     
      engine = new PooledEngine();
      engine.addSystem(new RenderSystem(camera));
      engine.addSystem(new MovementSystem());
     
      Entity crate = engine.createEntity();
      crate.add(new PositionComponent(50, 50));
      crate.add(new VisualComponent(new TextureRegion(crateTexture)));
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Examples of gwlpr.mapshard.entitysystem.systems.MovementSystem

       
        // register the CE systems
                .register(new AgentVisibilitySystem(eventAgg, entityManager))
                .register(new ChatSystem(eventAgg, clientRegistry))
                .register(new CommandSystem(eventAgg, entityManager, clientRegistry))
                .register(new MovementSystem(eventAgg, entityManager, clientRegistry))
                .register(new SchedulingSystem(eventAgg))
                .register(new SpawningSystem(eventAgg, clientRegistry));
       
       
        // start the pacemakers
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