Examples of MoveUnit


Examples of civquest.units.gameChange.MoveUnit

    List<GameChange> retList = new ArrayList<GameChange>();
    for (int n = 0; n < units.length; n++) {
      Unit currUnit = game.getMapData().getUnit(units[n]);
      int newTime = timeRules.getTimeAfterAction(timeForMove[n],
                             currUnit);
      retList.add(new MoveUnit(to, units[n], newTime));
    }

    return retList;
  }
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Examples of clientMessages.MoveUnit

        case Enums.moveUnit://14 bytes
          ID=Enums.toInt(Enums.subarray(message,1,4));
          x=Enums.toFloat(Enums.subarray(message,5,4));
          y=Enums.toFloat(Enums.subarray(message,9,4));
          //System.out.println(x+","+y);
          EventQue.add(new MoveUnit(ID,x,y));
          break;
         
        case Enums.removeSpell: //6 bytes
          ID=Enums.toInt(Enums.subarray(message,1,4));
          EventQue.add(new RemoveSpell(ID));
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Examples of org.waveprotocol.wave.client.common.util.SignalEvent.MoveUnit

    boolean isCollapsed = editorInteractor.getHtmlSelection() != null &&
        editorInteractor.getHtmlSelection().isCollapsed();
    boolean isReplace = false;

    if (isCollapsed) {
      MoveUnit moveUnit = event.getMoveUnit();
      if (moveUnit != MoveUnit.CHARACTER) {
        if (event.getMoveUnit() == MoveUnit.WORD) {
          if (event.getKeyCode() == KeyCodes.KEY_BACKSPACE) {
            refreshEditorWithCaret(event);
            caret = cachedSelection.getFocus();
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Examples of org.waveprotocol.wave.client.common.util.SignalEvent.MoveUnit

    boolean isCollapsed = editorInteractor.getHtmlSelection() != null &&
        editorInteractor.getHtmlSelection().isCollapsed();
    boolean isReplace = false;

    if (isCollapsed) {
      MoveUnit moveUnit = event.getMoveUnit();
      if (moveUnit != MoveUnit.CHARACTER) {
        if (event.getMoveUnit() == MoveUnit.WORD) {
          if (event.getKeyCode() == KeyCodes.KEY_BACKSPACE) {
            refreshEditorWithCaret(event);
            caret = cachedSelection.getFocus();
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