Examples of MoveToPawn


Examples of com.l2client.network.game.ServerPackets.MoveToPawn

        break;
      case 0x71:
//        pa = new RestartResponse();
        break;
      case 0x72:
        pa = new MoveToPawn();
        break;
      case 0x73:
//        pa = new SSQInfo();
        break;
      case 0x74:
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Examples of com.l2jfrozen.gameserver.network.serverpackets.MoveToPawn

            npc.setTarget(target);
            //npc.setIsCastingNow(true);
            _target = null;
            _skill = null;
            if (getDist(skill.getCastRange()) > 0)
                npc.broadcastPacket(new MoveToPawn(npc, target, getDist(skill.getCastRange())));
            try {
                wait(1000);
                npc.stopMove(null);
                npc.doCast(skill);
            } catch (Exception e) {
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Examples of com.l2jfrozen.gameserver.network.serverpackets.MoveToPawn

          _actor.broadcastPacket(new CharMoveToLocation(_actor));
          _clientMovingToPawnOffset = 0;
        }
        else if(sendPacket)
        {
          _actor.broadcastPacket(new MoveToPawn(_actor, (L2Character) pawn, offset));
        }
      }
      else
      {
        _actor.broadcastPacket(new CharMoveToLocation(_actor));
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Examples of com.l2jfrozen.gameserver.network.serverpackets.MoveToPawn

      final L2Character follow = getFollowTarget();
     
      if(_clientMovingToPawnOffset != 0 &&  follow!= null)
      {
        // Send a Server->Client packet MoveToPawn to the actor and all L2PcInstance in its _knownPlayers
        MoveToPawn msg = new MoveToPawn(_actor, follow, _clientMovingToPawnOffset);
        player.sendPacket(msg);
        msg = null;
      }
      else
      {
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Examples of com.l2jfrozen.gameserver.network.serverpackets.MoveToPawn

          moveToPawn(follow, _range);
        }
        else if(newtask)
        {
          newtask = false;
          _actor.broadcastPacket(new MoveToPawn(_actor, follow, _range));
        }
      }
      catch(Throwable t)
      {
        if(Config.ENABLE_ALL_EXCEPTIONS)
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Examples of net.sf.l2j.gameserver.serverpackets.MoveToPawn

              {
                _actor.broadcastPacket(new CharMoveToLocation(_actor));
                _clientMovingToPawnOffset = 0;
              }
              else if (sendPacket) // don't repeat unnecessarily
                _actor.broadcastPacket(new MoveToPawn(_actor, (L2Character) pawn, offset));
            }
            else
              _actor.broadcastPacket(new CharMoveToLocation(_actor));
        }
        else
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Examples of net.sf.l2j.gameserver.serverpackets.MoveToPawn

        if (_clientMoving)
        {
            if (_clientMovingToPawnOffset != 0 && _followTarget != null)
            {
                // Send a Server->Client packet MoveToPawn to the actor and all L2PcInstance in its _knownPlayers
                MoveToPawn msg = new MoveToPawn(_actor, _followTarget, _clientMovingToPawnOffset);
                player.sendPacket(msg);
            }
            else
            {
                // Send a Server->Client packet CharMoveToLocation to the actor and all L2PcInstance in its _knownPlayers
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