gl.glBegin(GL.GL_POLYGON);
ModelImpl[] nodes = obj.getNodes();
for (int i = 0; i < nodes.length; i++) {
ModelImpl node = nodes[i];
gl.glVertex3f(node.getObj().x() - centroidX, node.getObj().y() - centroidY, node.getObj().z());
}
gl.glEnd();
//Line
gl.glColor4f(r, g, b, 0.8f);
gl.glBegin(GL.GL_LINE_LOOP);
for (int i = 0; i < nodes.length; i++) {
ModelImpl node = nodes[i];
gl.glVertex3f(node.getObj().x() - centroidX, node.getObj().y() - centroidY, node.getObj().z());
}
gl.glEnd();
if (scale < 1f && scale > 0f) {
scale += scaleQuantum;