private PlayerProfile loadFromLine(String[] character) {
Map<SkillType, Integer> skills = getSkillMapFromLine(character); // Skill levels
Map<SkillType, Float> skillsXp = new EnumMap<SkillType, Float>(SkillType.class); // Skill & XP
Map<AbilityType, Integer> skillsDATS = new EnumMap<AbilityType, Integer>(AbilityType.class); // Ability & Cooldown
MobHealthbarType mobHealthbarType;
// TODO on updates, put new values in a try{} ?
skillsXp.put(SkillType.TAMING, (float) Integer.valueOf(character[25]));
skillsXp.put(SkillType.MINING, (float) Integer.valueOf(character[4]));