Package mage.abilities.effects.common.continious

Examples of mage.abilities.effects.common.continious.GainAbilityPairedEffect


        // Soulbond
        this.addAbility(SoulbondAbility.getInstance());

        // As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityPairedEffect(HexproofAbility.getInstance(), ruleText)));
    }
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        // Soulbond
        this.addAbility(SoulbondAbility.getInstance());

        // As long as Lightning Mauler is paired with another creature, both creatures have haste.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityPairedEffect(HasteAbility.getInstance(), ruleText)));
    }
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        // Soulbond
        this.addAbility(SoulbondAbility.getInstance());

        // As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityPairedEffect(DoubleStrikeAbility.getInstance(), ruleText)));
    }
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        // Soulbond
        this.addAbility(SoulbondAbility.getInstance());

        // As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
        Ability ability = new DealsDamageToOpponentTriggeredAbility(new DrawCardSourceControllerEffect(1));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityPairedEffect(ability, ruleText)));
    }
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        // Soulbond
        this.addAbility(SoulbondAbility.getInstance());

        // As long as Wingcrafter is paired with another creature, both creatures have flying.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityPairedEffect(FlyingAbility.getInstance(), ruleText)));
    }
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        // Soulbond
        this.addAbility(SoulbondAbility.getInstance());

        // As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityPairedEffect(new ProtectionAbility(filter), ruleText)));
    }
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