Package mage.abilities.common

Examples of mage.abilities.common.AttacksEachTurnStaticAbility


        this.expansionSetCode = "10E";
        this.subtype.add("Cyclops");
        this.color.setRed(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);
        this.addAbility(new AttacksEachTurnStaticAbility());
    }
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        this.color.setRed(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        // Bloodcrazed Neonate attacks each turn if able.
        this.addAbility(new AttacksEachTurnStaticAbility());
        // Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
        this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false));
    }
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        this.toughness = new MageInt(2);

        // Bestow 2R (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
        this.addAbility(new BestowAbility(this, "{2}{R}"));
        // Mogis's Warhound attacks each turn if able.
        this.addAbility(new AttacksEachTurnStaticAbility());
        // Enchanted creature gets +2/+2 and attacks each turn if able.
        Effect effect = new BoostEnchantedEffect(2,2,Duration.WhileOnBattlefield);
        effect.setText("Enchanted creature gets +2/+2");
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
        effect = new AttacksIfAbleAttachedEffect(Duration.WhileOnBattlefield, AttachmentType.AURA);
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        this.subtype.add("Goblin");
        this.subtype.add("Warrior");
        this.color.setRed(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(new AttacksEachTurnStaticAbility());
    }
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        // Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
        Ability attachedAbility = new BecomesTappedTriggeredAbility(new DamageControllerEffect(3));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(attachedAbility, AttachmentType.AURA)));

        // Enchanted creature attacks each turn if able.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new AttacksEachTurnStaticAbility(), AttachmentType.AURA)));
    }
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        // Reach
        this.addAbility(ReachAbility.getInstance());
       
        // Ruric Thar, the Unbowed attacks each turn if able.
        this.addAbility(new AttacksEachTurnStaticAbility());
       
        // Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
        this.addAbility(new RuricTharTheUnbowedAbility());
    }
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        this.toughness = new MageInt(2);

        // Haste
        this.addAbility(HasteAbility.getInstance());
        // Valley Dasher attacks each turn if able
        this.addAbility(new AttacksEachTurnStaticAbility());
    }
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        this.color.setRed(true);
        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        this.addAbility(new AttacksEachTurnStaticAbility());
    }
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        this.getSpellAbility().addTarget(auraTarget);
        this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
        this.addAbility(new EnchantAbility(auraTarget.getTargetName()));
        // Enchanted creature gets +2/+2 and attacks each turn if able.
        SimpleStaticAbility ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(2, 2, Duration.WhileOnBattlefield));
        ability.addEffect(new GainAbilityAttachedEffect(new AttacksEachTurnStaticAbility(), AttachmentType.AURA));
        this.addAbility(ability);
    }
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        this.toughness = new MageInt(2);

        // Haste
        this.addAbility(HasteAbility.getInstance());
        // Zurgo Helmsmasher attacks each combat if able.
        this.addAbility(new AttacksEachTurnStaticAbility());
        // Zurgo Helmsmasher has indestructible as long as it's your turn.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
                new ConditionalContinousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield),
                MyTurnCondition.getInstance(),
                "{this} has indestructible as long as it's your turn")));
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