Examples of MainSynchronizerState


Examples of barsuift.simLife.process.MainSynchronizerState

        // private constructor to enforce static access
    }

    public static UniverseContextState createRandomUniverseContextState() {
        UniverseState universeState = createRandomUniverseState();
        MainSynchronizerState synchroState = createRandomMainSynchronizerState();
        SimLifeCanvas3DState canvasState = DisplayDataCreatorForTests.createSpecificCanvasState();
        boolean axisShowing = UtilDataCreatorForTests.createRandomBoolean();
        boolean fpsShowing = UtilDataCreatorForTests.createRandomBoolean();
        double[] viewerTransform = DisplayDataCreatorForTests.createSpecificTransform3D();
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Examples of barsuift.simLife.process.MainSynchronizerState

     * </ul>
     *
     */
    public static UniverseContextState createSpecificUniverseContextState() {
        UniverseState universeState = createSpecificUniverseState();
        MainSynchronizerState synchroState = createSpecificMainSynchronizerState();
        SimLifeCanvas3DState canvasState = DisplayDataCreatorForTests.createSpecificCanvasState();
        boolean axisShowing = true;
        boolean fpsShowing = false;
        double[] viewerTransform = DisplayDataCreatorForTests.createSpecificTransform3D();
        return new UniverseContextState(universeState, synchroState, canvasState, axisShowing, fpsShowing,
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Examples of barsuift.simLife.process.MainSynchronizerState

    public static SynchronizerCoreState createSpecificSynchronizerCoreState() {
        return new SynchronizerCoreState(Speed.NORMAL);
    }

    public static MainSynchronizerState createRandomMainSynchronizerState() {
        return new MainSynchronizerState();
    }
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Examples of barsuift.simLife.process.MainSynchronizerState

    public static MainSynchronizerState createRandomMainSynchronizerState() {
        return new MainSynchronizerState();
    }

    public static MainSynchronizerState createSpecificMainSynchronizerState() {
        return new MainSynchronizerState();
    }
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Examples of barsuift.simLife.process.MainSynchronizerState

        boolean axisShowing = true;
        boolean fpsShowing = false;
        UniverseStateFactory universeStateFactory = new UniverseStateFactory();
        UniverseState universeState = universeStateFactory.createRandomUniverseState();
        MainSynchronizerStateFactory synchroStateFactory = new MainSynchronizerStateFactory();
        MainSynchronizerState synchronizerState = synchroStateFactory.createMainSynchronizerState();
        SimLifeCanvas3DStateFactory canvasStateFactory = new SimLifeCanvas3DStateFactory();
        SimLifeCanvas3DState canvasState = canvasStateFactory.createRandomCanvasState();
        return new UniverseContextState(universeState, synchronizerState, canvasState, axisShowing, fpsShowing,
                NOMINAL_VIEWER_TRANSFORM);
    }
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Examples of barsuift.simLife.process.MainSynchronizerState

        boolean axisShowing = true;
        boolean fpsShowing = false;
        UniverseStateFactory universeStateFactory = new UniverseStateFactory();
        UniverseState universeState = universeStateFactory.createEmptyUniverseState();
        MainSynchronizerStateFactory synchroStateFactory = new MainSynchronizerStateFactory();
        MainSynchronizerState synchronizerState = synchroStateFactory.createMainSynchronizerState();
        SimLifeCanvas3DStateFactory canvasStateFactory = new SimLifeCanvas3DStateFactory();
        SimLifeCanvas3DState canvasState = canvasStateFactory.createEmptyCanvasState();
        return new UniverseContextState(universeState, synchronizerState, canvasState, axisShowing, fpsShowing,
                NOMINAL_VIEWER_TRANSFORM);
    }
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Examples of barsuift.simLife.process.MainSynchronizerState

    private double[] viewerTransform3D;

    public UniverseContextState() {
        super();
        this.universeState = new UniverseState();
        this.synchronizer = new MainSynchronizerState();
        this.canvasState = new SimLifeCanvas3DState();
        this.axisShowing = true;
        this.fpsShowing = false;
        // identity matrix
        this.viewerTransform3D = new double[] { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
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