Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.L2GameServerPacket


        _endTime = System.currentTimeMillis() + (getRndDuration() * 60000);
      }
      _item.dropToTheGround(attackable, Location.findPointToStay(attackable, 100));
      _loc = _item.getLoc();
      _item.setDropTime(0);
      L2GameServerPacket redSky = new ExRedSky(10);
      L2GameServerPacket eq = new Earthquake(killer.getLoc(), 30, 12);
      for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      {
        player.sendPacket(redSky, eq);
      }
    }
View Full Code Here


  /**
   * Method broadcastDecoInfo.
   */
  public void broadcastDecoInfo()
  {
    L2GameServerPacket decoPacket = decoPacket();
    if (decoPacket == null)
    {
      return;
    }
    for (Player player : World.getAroundPlayers(this))
View Full Code Here

   */
  @Override
  public List<L2GameServerPacket> addPacketList(Player forPlayer, Creature dropper)
  {
    List<L2GameServerPacket> list = super.addPacketList(forPlayer, dropper);
    L2GameServerPacket p = decoPacket();
    if (p != null)
    {
      list.add(p);
    }
    return list;
View Full Code Here

      }
      player.sendDisarmMessage(item);
      player.getInventory().unEquipItem(item);
      return false;
    }
    final L2GameServerPacket p = ItemFunctions.checkIfCanEquip(player, item);
    if (p != null)
    {
      player.sendPacket(p);
      return false;
    }
View Full Code Here

    sendUserInfo();
    if (!isVisible() || isInvisible())
    {
      return;
    }
    L2GameServerPacket ci = isPolymorphed() ? new NpcInfoPoly(this) : new CharInfo(this);
    L2GameServerPacket exCi = new ExBR_ExtraUserInfo(this);
    for (Player player : World.getAroundPlayers(this))
    {
      player.sendPacket(ci, exCi);
      player.sendPacket(RelationChanged.update(player, this, player));
    }
View Full Code Here

        effect.get(0).exit();
      }
      skill.getEffects(actor, player, false, false);
      if (animation)
      {
        actor.broadcastPacket(new MagicSkillUse(actor, player, skill.getId(), skill.getLevel(), skill.getHitTime(), 0));
      }
    }
  }
View Full Code Here

      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
          player.setTarget(null);
          player.setTarget(actor);
          player.sendPacket(su);
View Full Code Here

   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    actor.broadcastPacket(new PlaySound(PlaySound.Type.MUSIC, "BS02_D", 1, 0, actor.getLoc()));
    Functions.npcSay(actor, "A fatal error has occurred");
    Functions.npcSay(actor, "System is being shut down...");
    Functions.npcSay(actor, "......");
    try
    {
View Full Code Here

  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
View Full Code Here

          break;
        case 30:
        case 20:
        case 10:
        case 5:
          Announcements.getInstance().announceToAll(new SystemMessage(SystemMessage.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS__PLEASE_FIND_A_SAFE_PLACE_TO_LOG_OUT).addNumber(shutdownCounter));
          break;
        case 0:
          switch (shutdownMode)
          {
            case SHUTDOWN:
View Full Code Here

TOP

Related Classes of lineage2.gameserver.network.serverpackets.L2GameServerPacket

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.