Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.ExSendUIEvent


            int progress = (int)Math.min(6000, ballistaDamage / 4660000 * 6000);
            progress -= progress % 60;

            for(Player player : getPlayers())
            {
              player.sendPacket(new ExSendUIEvent(player, 2, ballistaSeconds, progress, 122520, NpcString.NONE2));
            }

            ballistaSeconds -= 1;
          }
        }, 1000);
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          catch (NumberFormatException e)
          {
            Functions.sendDebugMessage(activeChar, "Invalid format");
            return false;
          }
          activeChar.broadcastPacket(new ExSendUIEvent(activeChar, hide, increase, startTime, endTime, text));
          break;
        case admin_opensod:
          if (wordList.length < 1)
          {
            Functions.sendDebugMessage(activeChar, "USAGE: //opensod minutes");
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  public void onShutdown()
  {}
 
  public void broadcastPacket(int value, boolean b)
  {
    L2GameServerPacket trigger = new EventTrigger(value, b);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
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  }
 
  public void broadcastSend(Castle castle)
  {
    L2GameServerPacket trigger = new ExCastleState(castle);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
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  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
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        effect.get(0).exit();
      }
      skill.getEffects(actor, player, false, false);
      if (animation)
      {
        actor.broadcastPacket(new MagicSkillUse(actor, player, skill.getId(), skill.getLevel(), skill.getHitTime(), 0));
      }
    }
  }
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      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
          player.setTarget(null);
          player.setTarget(actor);
          player.sendPacket(su);
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   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    actor.broadcastPacket(new PlaySound(PlaySound.Type.MUSIC, "BS02_D", 1, 0, actor.getLoc()));
    Functions.npcSay(actor, "A fatal error has occurred");
    Functions.npcSay(actor, "System is being shut down...");
    Functions.npcSay(actor, "......");
    try
    {
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  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
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          break;
        case 30:
        case 20:
        case 10:
        case 5:
          Announcements.getInstance().announceToAll(new SystemMessage(SystemMessage.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS__PLEASE_FIND_A_SAFE_PLACE_TO_LOG_OUT).addNumber(shutdownCounter));
          break;
        case 0:
          switch (shutdownMode)
          {
            case SHUTDOWN:
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