Package lineage2.gameserver.model.instances

Examples of lineage2.gameserver.model.instances.BlockInstance


    public void onZoneEnter(Zone zone, Creature cha)
    {
      if (zone.getParams() == null || !cha.isPlayer())
        return;

      Castle castle = ResidenceHolder.getInstance().getResidence(zone.getTemplate().getIndex());

      if (castle != null)
      { 
        if(_side.ordinal()==1 || _side.ordinal()==0)
        {
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          spawn.setLocy(_arenaCoordinates[_arena][5] + Rnd.get(-400, 400));
          spawn.setLocz(_zCoord);
          spawn.setAmount(1);
          spawn.setHeading(1);
          spawn.setRespawnDelay(1);
          BlockInstance blockInstance = (BlockInstance) spawn.doSpawn(true);
          blockInstance.setRed((random % 2) == 0);
          _spawns.add(spawn);
          random++;
        }
      }
      catch (Exception e)
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   * @param caster Creature
   */
  @Override
  protected void onEvtSeeSpell(Skill skill, Creature caster)
  {
    final BlockInstance actor = (BlockInstance) getActor();
    if (caster == null)
    {
      return;
    }
    if (!caster.isPlayer())
    {
      return;
    }
    final Player player = caster.getPlayer();
    final int arena = player.getBlockCheckerArena();
    if ((arena == -1) || (arena > 3))
    {
      return;
    }
    if (player.getTarget().equals(actor))
    {
      if ((skill.getId() == 5852) || (skill.getId() == 5853))
      {
        final ArenaParticipantsHolder holder = HandysBlockCheckerManager.getInstance().getHolder(arena);
        if ((holder.getPlayerTeam(player) == 0) && !actor.isRed())
        {
          actor.changeColor();
          increaseTeamPointsAndSend(player, holder.getEvent());
        }
        else if ((holder.getPlayerTeam(player) == 1) && actor.isRed())
        {
          actor.changeColor();
          increaseTeamPointsAndSend(player, holder.getEvent());
        }
        else
        {
          return;
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   * Method enter_dc.
   */
  public void enter_dc()
  {
    final Player player = getSelf();
    final NpcInstance npc = getNpc();
    if ((player == null) || (npc == null))
    {
      return;
    }
    if (!NpcInstance.canBypassCheck(player, npc))
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   * Method exit_dc.
   */
  public void exit_dc()
  {
    final Player player = getSelf();
    final NpcInstance npc = getNpc();
    if ((player == null) || (npc == null))
    {
      return;
    }
    if (!NpcInstance.canBypassCheck(player, npc))
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   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return true;
    }
    for (Player player : World.getAroundPlayers(actor, 200, 200))
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   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if (_firstTimeAttacked)
    {
      _firstTimeAttacked = false;
      if (Rnd.chance(25))
      {
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   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if ((attacker == null) || (attacker.getPlayer() == null))
    {
      return;
    }
    if ((System.currentTimeMillis() - _lastAction) > 15000)
    {
      _lastAction = System.currentTimeMillis();
      Functions.npcSayCustomMessage(actor, "scripts.ai.FieldMachine." + actor.getNpcId());
      final List<NpcInstance> around = actor.getAroundNpc(1500, 300);
      if ((around != null) && !around.isEmpty())
      {
        for (NpcInstance npc : around)
        {
          if (npc.isMonster() && (npc.getNpcId() >= 22656) && (npc.getNpcId() <= 22659))
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   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor.isDead())
    {
      return true;
    }
    if (_def_think)
    {
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  {
    BaiumManager.setLastAttackTime();
    if (_firstTimeAttacked)
    {
      _firstTimeAttacked = false;
      final NpcInstance actor = getActor();
      if (attacker == null)
      {
        return;
      }
      if (attacker.isPlayer())
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