Package lineage2.gameserver.model.entity.olympiad

Examples of lineage2.gameserver.model.entity.olympiad.OlympiadGame


        return;
      }
    }
    if (isInOlympiadMode())
    {
      OlympiadGame game = _olympiadGame;
      if ((this != attacker) && ((skill == null) || skill.isOffensive()))
      {
        game.addDamage(this, Math.min(hp, damage));
      }
      if ((hp - damage) <= 1)
      {
        if (game.getType() != CompType.TEAM)
        {
          game.setWinner(getOlympiadSide() == 1 ? 2 : 1);
          game.endGame(20000, false);
          setCurrentHp(1, false);
          attacker.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
          attacker.sendActionFailed();
          return;
        }
        else if (game.doDie(this))
        {
          game.setWinner(getOlympiadSide() == 1 ? 2 : 1);
          game.endGame(20000, false);
        }
      }
    }
    super.onReduceCurrentHp(damage, attacker, skill, awake, standUp, directHp);
  }
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    if (!observerRegion.equals(currentRegion))
    {
      observerRegion.addObject(this);
    }
    World.showObjectsToPlayer(this);
    OlympiadGame game = getOlympiadObserveGame();
    if (game != null)
    {
      game.addSpectator(this);
      game.broadcastInfo(null, this, true);
    }
  }
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    WorldRegion observerRegion = World.getRegion(loc);
    if (observerRegion == null)
    {
      return;
    }
    OlympiadGame oldGame = getOlympiadObserveGame();
    if (!_observerMode.compareAndSet(oldGame != null ? OBSERVER_STARTED : OBSERVER_NONE, OBSERVER_STARTING))
    {
      return;
    }
    setTarget(null);
    stopMove();
    World.removeObjectsFromPlayer(this);
    setObserverRegion(observerRegion);
    if (oldGame != null)
    {
      oldGame.removeSpectator(this);
      sendPacket(ExOlympiadMatchEnd.STATIC);
    }
    else
    {
      block();
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   * Method leaveOlympiadObserverMode.
   * @param removeFromGame boolean
   */
  public void leaveOlympiadObserverMode(boolean removeFromGame)
  {
    OlympiadGame game = getOlympiadObserveGame();
    if (game == null)
    {
      return;
    }
    if (!_observerMode.compareAndSet(OBSERVER_STARTED, OBSERVER_LEAVING))
    {
      return;
    }
    if (removeFromGame)
    {
      game.removeSpectator(this);
    }
    setOlympiadObserveGame(null);
    WorldRegion currentRegion = getCurrentRegion();
    WorldRegion observerRegion = getObserverRegion();
    if ((observerRegion != null) && (currentRegion != null) && !observerRegion.equals(currentRegion))
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    final int y = Integer.parseInt(param[1]);
    final int z = Integer.parseInt(param[2]);
    final int castleId = (param.length > 4) ? Integer.parseInt(param[3]) : 0;
    if (player.getReflection().isDefault())
    {
      final Castle castle = (castleId > 0) ? ResidenceHolder.getInstance().getResidence(Castle.class, castleId) : null;
      if ((castle != null) && castle.getSiegeEvent().isInProgress())
      {
        player.sendPacket(Msg.YOU_CANNOT_TELEPORT_TO_A_VILLAGE_THAT_IS_IN_A_SIEGE);
        return;
      }
    }
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    public void onZoneEnter(Zone zone, Creature cha)
    {
      if (zone.getParams() == null || !cha.isPlayer())
        return;

      Castle castle = ResidenceHolder.getInstance().getResidence(zone.getTemplate().getIndex());

      if (castle != null)
      { 
        if(_side.ordinal()==1 || _side.ordinal()==0)
        {
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   * Method enter_dc.
   */
  public void enter_dc()
  {
    final Player player = getSelf();
    final NpcInstance npc = getNpc();
    if ((player == null) || (npc == null))
    {
      return;
    }
    if (!NpcInstance.canBypassCheck(player, npc))
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   * Method exit_dc.
   */
  public void exit_dc()
  {
    final Player player = getSelf();
    final NpcInstance npc = getNpc();
    if ((player == null) || (npc == null))
    {
      return;
    }
    if (!NpcInstance.canBypassCheck(player, npc))
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   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return true;
    }
    for (Player player : World.getAroundPlayers(actor, 200, 200))
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   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if (_firstTimeAttacked)
    {
      _firstTimeAttacked = false;
      if (Rnd.chance(25))
      {
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Related Classes of lineage2.gameserver.model.entity.olympiad.OlympiadGame

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