Package lineage2.gameserver.model

Examples of lineage2.gameserver.model.Party


   * @return boolean
   */
  @Override
  protected boolean maybeMoveToHome()
  {
    final NpcInstance actor = getActor();
    if ((actor != null) && !BaiumManager.getZone().checkIfInZone(actor))
    {
      teleportHome();
    }
    return false;
View Full Code Here


   * Method onEvtThink.
   */
  @Override
  protected void onEvtThink()
  {
    final NpcInstance actor = getActor();
    final List<Creature> around = World.getAroundCharacters(actor, 600, 300);
    if (around.isEmpty())
    {
      return;
    }
View Full Code Here

   * @param killer Creature
   */
  @Override
  public void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    super.onEvtDead(killer);
    actor.deleteMe();
    ThreadPoolManager.getInstance().schedule(new RunnableImpl()
    {
      @Override
      public void runImpl()
      {
        final NpcTemplate template = NpcHolder.getInstance().getTemplate(18602);
        if (template != null)
        {
          final NpcInstance a = template.getNewInstance();
          a.setCurrentHpMp(a.getMaxHp(), a.getMaxMp());
          a.spawnMe(actor.getLoc());
        }
      }
    }, 10000L);
  }
View Full Code Here

   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor.isDead())
    {
      return true;
    }
    if ((_chatVar + chatDelay) < System.currentTimeMillis())
    {
View Full Code Here

   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if ((attacker != null) && Rnd.chance(5))
    {
      final int DeBuff = DeBuffs[Rnd.get(DeBuffs.length)];
      final List<Effect> effect = attacker.getEffectList().getEffectsBySkillId(DeBuff);
      if (effect != null)
View Full Code Here

    public void runImpl()
    {
      for (String element : ZONES)
      {
        Zone zone = ReflectionUtils.getZone(element);
        NpcInstance npc = getKasha(zone);
        if ((npc != null) && (zone != null))
        {
          int curseLvl = 0;
          int yearningLvl = 0;
          int despairLvl = 0;
View Full Code Here

    {
      htmltext = "32640-10.htm";
    }
    else if (id == CREATED)
    {
      QuestState ImTheOnlyOneYouCanTrust = st.getPlayer().getQuestState(_240_ImTheOnlyOneYouCanTrust.class);
      if ((st.getPlayer().getLevel() >= 81) && (ImTheOnlyOneYouCanTrust != null) && ImTheOnlyOneYouCanTrust.isCompleted())
      {
        htmltext = "32640-1.htm";
      }
      else
      {
View Full Code Here

      Class.forName(GarbageCollector.class.getName());
    }
    Shutdown.getInstance().schedule(Config.RESTART_AT_TIME, Shutdown.RESTART);
    _log.info("GameServer Started");
    _log.info("Maximum Numbers of Connected Players: " + Config.MAXIMUM_ONLINE_USERS);
    GamePacketHandler gph = new GamePacketHandler();
    InetAddress serverAddr = Config.GAMESERVER_HOSTNAME.equalsIgnoreCase("*") ? null : InetAddress.getByName(Config.GAMESERVER_HOSTNAME);
    _selectorThreads = new SelectorThread[Config.PORTS_GAME.length];
    for (int i = 0; i < Config.PORTS_GAME.length; i++)
    {
      _selectorThreads[i] = new SelectorThread<>(Config.SELECTOR_CONFIG, gph, gph, gph, null);
View Full Code Here

        getInstance().getListenerEngine().onDay();
      }
      for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      {
        player.checkDayNightMessages();
        player.sendPacket(new ClientSetTime());
      }
    }
View Full Code Here

  void changeAura(NpcInstance actor, int npcId)
  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
View Full Code Here

TOP

Related Classes of lineage2.gameserver.model.Party

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.