Examples of JOGLFullScreenMode


Examples of com.golden.gamedev.engine.jogl.JOGLFullScreenMode

     
      // time to create the OpenGL Graphics Engine
     
      if (fullscreen) {
        // fullscreen mode
        JOGLFullScreenMode mode = null;
        try {
          // using reflection to load the class, this is a work around
          // to
          // avoid
          // JOGL static initialization exception when JOGL library is
          // not
          // included in the bundle, when the game is not using JOGL
          // graphics engine
          Class joglClass = Class
                  .forName("com.golden.gamedev.engine.jogl.JOGLFullScreenMode");
          Constructor joglConstructor = joglClass
                  .getConstructor(new Class[] {
                          Dimension.class, boolean.class
                  });
         
          mode = (JOGLFullScreenMode) joglConstructor
                  .newInstance(new Object[] {
                          d, new Boolean(vsync)
                  });
          mode.getFrame().removeWindowListener(
                  WindowExitListener.getInstance());
          mode.getFrame().addWindowListener(this);
         
          this.gfx = mode;
        }
        catch (Throwable e) {
          // the first exception is
          // the exception because of class creation via reflection
          // we need to know what is the actual exception!
          if (e.getCause() != null) {
            e = e.getCause();
          }
         
          e.printStackTrace();
         
          JOptionPane.showMessageDialog(null,
                  "ERROR: Entering JOGL FullScreen Mode\n"
                          + "Caused by: " + e.toString(),
                  "Graphics Engine Initialization",
                  JOptionPane.ERROR_MESSAGE);
          // fail-safe
          fullscreen = false;
         
          if (mode != null) {
            mode.cleanup();
          }
        }
      }
     
      if (!fullscreen) {
        // using reflection to load the class, this is a work around to
        // avoid
        // JOGL static initialization exception when JOGL library is not
        // included in the bundle, when the game is not using JOGL
        // graphics
        // engine
        Class joglClass = Class
                .forName("com.golden.gamedev.engine.jogl.JOGLWindowedMode");
        Constructor joglConstructor = joglClass
                .getConstructor(new Class[] {
                        Dimension.class, boolean.class
                });
       
        JOGLWindowedMode mode = (JOGLWindowedMode) joglConstructor
                .newInstance(new Object[] {
                        d, new Boolean(vsync)
                });
        mode.getFrame().removeWindowListener(
                WindowExitListener.getInstance());
        mode.getFrame().addWindowListener(this);
       
        this.gfx = mode;
      }
     
      this.game = game;
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.