Examples of IStaticPacket


Examples of lineage2.gameserver.network.serverpackets.components.IStaticPacket

   * @param a int
   */
  @Override
  public void announce(int a)
  {
    IStaticPacket p = null;
    if (a > 0)
    {
      p = new SystemMessage2(SystemMsg.S1_SECONDS_TO_GAME_END).addInteger(a);
    }
    else
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Examples of lineage2.gameserver.network.serverpackets.components.IStaticPacket

   * @param target Player
   * @return IStaticPacket
   */
  protected IStaticPacket canDuel0(Player requestor, Player target)
  {
    IStaticPacket packet = null;
    if (target.isInCombat())
    {
      packet = new SystemMessage2(SystemMsg.C1_CANNOT_DUEL_BECAUSE_C1_IS_CURRENTLY_ENGAGED_IN_BATTLE).addName(target);
    }
    else if (target.isDead() || target.isAlikeDead() || (target.getCurrentHpPercents() < 50) || (target.getCurrentMpPercents() < 50) || (target.getCurrentCpPercents() < 50))
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Examples of lineage2.gameserver.network.serverpackets.components.IStaticPacket

   * @return boolean
   */
  @Override
  public boolean canDuel(Player player, Player target, boolean first)
  {
    IStaticPacket sm = canDuel0(player, target);
    if (sm != null)
    {
      player.sendPacket(sm);
      return false;
    }
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Examples of lineage2.gameserver.network.serverpackets.components.IStaticPacket

    Iterator<Player> iterator = new JoinedIterator<>(party1.iterator(), party2.iterator());
    while (iterator.hasNext())
    {
      Player $member = iterator.next();
     
      IStaticPacket packet = null;
      if ((packet = canDuel0(player, $member)) != null)
      {
        player.sendPacket(packet);
        target.sendPacket(packet);
        return false;
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Examples of lineage2.gameserver.network.serverpackets.components.IStaticPacket

    if (target.isBusy())
    {
      activeChar.sendPacket(new SystemMessage2(SystemMsg.C1_IS_ON_ANOTHER_TASK).addName(target));
      return;
    }
    IStaticPacket problem = target.canJoinParty(activeChar);
    if (problem != null)
    {
      activeChar.sendPacket(problem);
      return;
    }
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Examples of lineage2.gameserver.network.serverpackets.components.IStaticPacket

      activeChar.sendPacket(SystemMsg.THE_PARTY_IS_FULL);
      requestor.sendPacket(SystemMsg.THE_PARTY_IS_FULL);
      requestor.sendPacket(JoinParty.FAIL);
      return;
    }
    IStaticPacket problem = activeChar.canJoinParty(requestor);
    if (problem != null)
    {
      request.cancel();
      activeChar.sendPacket(problem, ActionFail.STATIC);
      requestor.sendPacket(JoinParty.FAIL);
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