Examples of Inventory


Examples of com.google.code.timetrail.backend.Inventory

    members.add(engineer);
    members.add(entrepreneur);
    members.add(nutritionist);
    control.setMembers(members);

    fullInventory = new Inventory();

    fullInventory.setInvWeight(0);
    fullInventory
        .addItem(engine.getMaxAmount(), fullInventory.getEngines());
    fullInventory.addItem(fluxCapacitor.getMaxAmount(),
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Examples of com.l2jfrozen.gameserver.model.Inventory

  @Override
  public boolean testImpl(Env env)
  {
    if(!(env.player instanceof L2PcInstance))
      return false;
    Inventory inv = ((L2PcInstance) env.player).getInventory();
    L2ItemInstance item = inv.getPaperdollItem(_slot);
    if(item == null)
      return false;
    return (item.getItem().getItemMask() & _mask) != 0;
  }
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Examples of com.mojang.ld22.entity.Inventory

      int tmp = selected;
      selected = oSelected;
      oSelected = tmp;
    }

    Inventory i = window == 1 ? player.inventory : container;
    Inventory i2 = window == 0 ? player.inventory : container;

    int len = i.items.size();
    if (selected < 0) selected = 0;
    if (selected >= len) selected = len - 1;

    if (input.up.clicked) selected--;
    if (input.down.clicked) selected++;

    if (len == 0) selected = 0;
    if (selected < 0) selected += len;
    if (selected >= len) selected -= len;

    if (input.attack.clicked && len > 0) {
      i2.add(oSelected, i.items.remove(selected));
      if (selected >= i.items.size()) selected = i.items.size() - 1;
    }
  }
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Examples of com.mojang.minecraft.player.Inventory

      TextureManager var6 = this.mc.textureManager;
      GL11.glBindTexture(3553, this.mc.textureManager.load("/gui/gui.png"));
      ShapeRenderer var7 = ShapeRenderer.instance;
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
      GL11.glEnable(3042);
      Inventory var8 = this.mc.player.inventory;
      this.imgZ = -90.0F;
      this.drawImage(this.width / 2 - 91, this.height - 22, 0, 0, 182, 22);
      this.drawImage(this.width / 2 - 91 - 1 + var8.selected * 20, this.height - 22 - 1, 0, 22, 24, 22);
      GL11.glBindTexture(3553, this.mc.textureManager.load("/gui/icons.png"));
      this.drawImage(this.width / 2 - 7, this.height / 2 - 7, 0, 0, 16, 16);
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Examples of com.ngt.jopenmetaverse.shared.sim.inventory.Inventory

      boolean redirect, String message, String reason, LoginResponseData replyData)
  {
    if (loginSuccess)
    {
      // Initialize the store here so we know who owns it:
      _Store = new Inventory(Client, this, replyData.AgentID);
      JLogger.debug("Setting InventoryRoot to " + replyData.InventoryRoot.toString());
      InventoryFolder rootFolder = new InventoryFolder(replyData.InventoryRoot);
      rootFolder.Name = "";
      rootFolder.ParentUUID = UUID.Zero;
      _Store.setRootFolder(rootFolder);
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Examples of game.Inventory

   * updates the item names, weight, and amounts
   */
  public void update(){
   
    int inventoryLength = World.getWagon().getInventory().getLength();
    Inventory inv = World.getWagon().getInventory();
    int amount, weight;
    String name;
   
    for(int i=0; i<inventoryLength; i++)
    {
      amount = inv.getItem(i).getNumber();
      weight = inv.getItem(i).getWeight();
      name = inv.getItem(i).getName();
     
      lblItemsname[i].setText(name);
      lblItemswt[i].setText(""+weight*amount);
      lblItemsamt[i].setText(""+amount);
      if(amount != 0)
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Examples of game.item.Inventory

  private Entity performActionOn = null;

  public Player(World world, String name, int x, int y) {
    super(null, name, x, y, 1);
    this.level = world.getLevel();
    this.inventory = new Inventory(0, "Player Inventory", 20);
    this.bounds = new LocalBounds(8, 4, 4, 12);
    health = 3;
    this.renderLayer = 3;
    if (world.getGame() != null) {
      this.game = world.getGame();
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Examples of gwlpr.database.entities.Inventory

                attachedCharacterCollection5.add(characterCollection5CharacterToAttach);
            }
            inventory.setCharacterCollection5(attachedCharacterCollection5);
            em.persist(inventory);
            for (Account accountCollectionAccount : inventory.getAccountCollection()) {
                Inventory oldMaterialStorageOfAccountCollectionAccount = accountCollectionAccount.getMaterialStorage();
                accountCollectionAccount.setMaterialStorage(inventory);
                accountCollectionAccount = em.merge(accountCollectionAccount);
                if (oldMaterialStorageOfAccountCollectionAccount != null) {
                    oldMaterialStorageOfAccountCollectionAccount.getAccountCollection().remove(accountCollectionAccount);
                    oldMaterialStorageOfAccountCollectionAccount = em.merge(oldMaterialStorageOfAccountCollectionAccount);
                }
            }
            for (Storagetab storagetabCollectionStoragetab : inventory.getStoragetabCollection()) {
                Inventory oldInventoryIDOfStoragetabCollectionStoragetab = storagetabCollectionStoragetab.getInventoryID();
                storagetabCollectionStoragetab.setInventoryID(inventory);
                storagetabCollectionStoragetab = em.merge(storagetabCollectionStoragetab);
                if (oldInventoryIDOfStoragetabCollectionStoragetab != null) {
                    oldInventoryIDOfStoragetabCollectionStoragetab.getStoragetabCollection().remove(storagetabCollectionStoragetab);
                    oldInventoryIDOfStoragetabCollectionStoragetab = em.merge(oldInventoryIDOfStoragetabCollectionStoragetab);
                }
            }
            for (Storeditem storeditemCollectionStoreditem : inventory.getStoreditemCollection()) {
                Inventory oldInventoryOfStoreditemCollectionStoreditem = storeditemCollectionStoreditem.getInventory();
                storeditemCollectionStoreditem.setInventory(inventory);
                storeditemCollectionStoreditem = em.merge(storeditemCollectionStoreditem);
                if (oldInventoryOfStoreditemCollectionStoreditem != null) {
                    oldInventoryOfStoreditemCollectionStoreditem.getStoreditemCollection().remove(storeditemCollectionStoreditem);
                    oldInventoryOfStoreditemCollectionStoreditem = em.merge(oldInventoryOfStoreditemCollectionStoreditem);
                }
            }
            for (Character characterCollectionCharacter : inventory.getCharacterCollection()) {
                Inventory oldEquipmentPackOfCharacterCollectionCharacter = characterCollectionCharacter.getEquipmentPack();
                characterCollectionCharacter.setEquipmentPack(inventory);
                characterCollectionCharacter = em.merge(characterCollectionCharacter);
                if (oldEquipmentPackOfCharacterCollectionCharacter != null) {
                    oldEquipmentPackOfCharacterCollectionCharacter.getCharacterCollection().remove(characterCollectionCharacter);
                    oldEquipmentPackOfCharacterCollectionCharacter = em.merge(oldEquipmentPackOfCharacterCollectionCharacter);
                }
            }
            for (Character characterCollection1Character : inventory.getCharacterCollection1()) {
                Inventory oldEquipmentOfCharacterCollection1Character = characterCollection1Character.getEquipment();
                characterCollection1Character.setEquipment(inventory);
                characterCollection1Character = em.merge(characterCollection1Character);
                if (oldEquipmentOfCharacterCollection1Character != null) {
                    oldEquipmentOfCharacterCollection1Character.getCharacterCollection1().remove(characterCollection1Character);
                    oldEquipmentOfCharacterCollection1Character = em.merge(oldEquipmentOfCharacterCollection1Character);
                }
            }
            for (Character characterCollection2Character : inventory.getCharacterCollection2()) {
                Inventory oldBeltpouchOfCharacterCollection2Character = characterCollection2Character.getBeltpouch();
                characterCollection2Character.setBeltpouch(inventory);
                characterCollection2Character = em.merge(characterCollection2Character);
                if (oldBeltpouchOfCharacterCollection2Character != null) {
                    oldBeltpouchOfCharacterCollection2Character.getCharacterCollection2().remove(characterCollection2Character);
                    oldBeltpouchOfCharacterCollection2Character = em.merge(oldBeltpouchOfCharacterCollection2Character);
                }
            }
            for (Character characterCollection3Character : inventory.getCharacterCollection3()) {
                Inventory oldBag2OfCharacterCollection3Character = characterCollection3Character.getBag2();
                characterCollection3Character.setBag2(inventory);
                characterCollection3Character = em.merge(characterCollection3Character);
                if (oldBag2OfCharacterCollection3Character != null) {
                    oldBag2OfCharacterCollection3Character.getCharacterCollection3().remove(characterCollection3Character);
                    oldBag2OfCharacterCollection3Character = em.merge(oldBag2OfCharacterCollection3Character);
                }
            }
            for (Character characterCollection4Character : inventory.getCharacterCollection4()) {
                Inventory oldBag1OfCharacterCollection4Character = characterCollection4Character.getBag1();
                characterCollection4Character.setBag1(inventory);
                characterCollection4Character = em.merge(characterCollection4Character);
                if (oldBag1OfCharacterCollection4Character != null) {
                    oldBag1OfCharacterCollection4Character.getCharacterCollection4().remove(characterCollection4Character);
                    oldBag1OfCharacterCollection4Character = em.merge(oldBag1OfCharacterCollection4Character);
                }
            }
            for (Character characterCollection5Character : inventory.getCharacterCollection5()) {
                Inventory oldBackpackOfCharacterCollection5Character = characterCollection5Character.getBackpack();
                characterCollection5Character.setBackpack(inventory);
                characterCollection5Character = em.merge(characterCollection5Character);
                if (oldBackpackOfCharacterCollection5Character != null) {
                    oldBackpackOfCharacterCollection5Character.getCharacterCollection5().remove(characterCollection5Character);
                    oldBackpackOfCharacterCollection5Character = em.merge(oldBackpackOfCharacterCollection5Character);
                }
            }
            em.getTransaction().commit();
        } finally {
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Examples of l2p.gameserver.model.items.Inventory

      }
      if(first && _itemConsume[0] > 0)
      {
        for(int i = 0; i < _itemConsume.length; i++)
        {
          Inventory inv = ((L2Playable) activeChar).getInventory();
          if(inv == null)
          {
            inv = player.getInventory();
          }
          L2ItemInstance requiredItems = inv.getItemByItemId(_itemConsumeId[i]);
          if(requiredItems == null || requiredItems.getCount() < _itemConsume[i])
          {
            if(activeChar == player)
            {
              player.sendPacket(Msg.INCORRECT_ITEM_COUNT);
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Examples of lineage2.gameserver.model.items.Inventory

   * @param player Player
   * @return boolean
   */
  public boolean containAll(Player player)
  {
    Inventory inv = player.getInventory();
    ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
    ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
    ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
    ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
    ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
    int chest = 0;
    int legs = 0;
    int head = 0;
    int gloves = 0;
    int feet = 0;
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