PhysicsBoneLink link = new PhysicsBoneLink();
link.bone = bone;
//creating the collision shape
HullCollisionShape shape = null;
if (pointsMap != null) {
//build a shape for the bone, using the vertices that are most influenced by this bone
shape = RagdollUtils.makeShapeFromPointMap(pointsMap, RagdollUtils.getBoneIndices(link.bone, skeleton, boneList), initScale, link.bone.getModelSpacePosition());
} else {
//build a shape for the bone, using the vertices associated with this bone with a weight above the threshold