Examples of HullCollisionShape


Examples of com.jme3.bullet.collision.shapes.HullCollisionShape

            PhysicsBoneLink link = new PhysicsBoneLink();
            link.bone = bone;

            //creating the collision shape
            HullCollisionShape shape = null;
            if (pointsMap != null) {
                //build a shape for the bone, using the vertices that are most influenced by this bone
                shape = RagdollUtils.makeShapeFromPointMap(pointsMap, RagdollUtils.getBoneIndices(link.bone, skeleton, boneList), initScale, link.bone.getModelSpacePosition());
            } else {
                //build a shape for the bone, using the vertices associated with this bone with a weight above the threshold
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Examples of com.jme3.bullet.collision.shapes.HullCollisionShape

        for (int i = 0; i < points.size(); i++) {
            p[i] = points.get(i);
        }


        return new HullCollisionShape(p);
    }
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Examples of com.jme3.bullet.collision.shapes.HullCollisionShape

        for (int i = 0; i < points.size(); i++) {
            p[i] = points.get(i);
        }


        return new HullCollisionShape(p);
    }
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