Material material = stack.getType();
UUID uuid = entity.getUniqueId();
WorkerInfo currentInfo = workerStack.get(uuid);
if (material.equals(Material.TORCH)) {
if (currentInfo == null) {
currentInfo = new GolemInfo();
workerStack.put(uuid, currentInfo);
}
give(currentInfo, player, stack, material);
} else if (material.equals(Material.STICK)) {
if (currentInfo != null) {