void resetRenderingAttributes(Context ctx,
boolean depthBufferWriteEnableOverride,
boolean depthBufferEnableOverride) {
if (VERBOSE) System.err.println("JoglPipeline.resetRenderingAttributes()");
GL2 gl = context(ctx).getGL().getGL2();
if (!depthBufferWriteEnableOverride) {
gl.glDepthMask(true);
}
if (!depthBufferEnableOverride) {
gl.glEnable(GL.GL_DEPTH_TEST);
}
gl.glAlphaFunc(GL.GL_ALWAYS, 0.0f);
gl.glDepthFunc(GL.GL_LEQUAL);
gl.glEnable(GL2.GL_COLOR_MATERIAL);
gl.glDisable(GL.GL_COLOR_LOGIC_OP);
}