Examples of GL


Examples of javax.media.opengl.GL

    // native method for setting fog enable flag
    @Override
    void setFogEnableFlag(Context ctx, boolean enable) {
        if (VERBOSE) System.err.println("JoglPipeline.setFogEnableFlag()");

        GL gl = context(ctx).getGL();

        if (enable)
            gl.glEnable(GL2.GL_FOG);
        else
            gl.glDisable(GL2.GL_FOG);
    }
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Examples of net.java.games.jogl.GL

        System.out.println("init 3d");
       
       
       
       
        GL gl = drawable.getGL();
        GLU glu = drawable.getGLU();
        gl.glGenTextures(1, textures);
        gl.glBindTexture(GL.GL_TEXTURE_2D, textures[0]);
        gl.glDisable(GL.GL_DEPTH_TEST);
        gl.glDisable(GL.GL_LIGHTING);
        gl.glEnable(GL.GL_TEXTURE_2D);
        //gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);

        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);

        gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, width, height, 0,  GL.GL_RGBA, GL.GL_UNSIGNED_INT_8_8_8_8, (char[])null);

        //System.out.println("time :: " + (System.currentTimeMillis() - time)); 
        gl.glClear(GL.GL_COLOR_BUFFER_BIT);
        gl.glMatrixMode(GL.GL_PROJECTION);   
        gl.glLoadIdentity();              
        glu.gluOrtho2D(-1.0, 1.0, -1.0, 1.0);
       
        cgContext = CgGL.cgCreateContext();
        int errorCg = CgGL.cgGetError();
        System.out.println("cgCreateContext: "+CgGL.cgGetErrorString(errorCg));

        if(hasFragmentShaderSupport())
        {
           
            cgProgram = CgGL.cgCreateProgram(cgContext,  CgGL.CG_SOURCE, program,  getBestProfile()"main"null);
            //errorCg = CgGL.cgGetError();
            //System.out.println("cgCreateProgram: "+CgGL.cgGetErrorString(errorCg));
           
            CgGL.cgGLLoadProgram(cgProgram);
            //errorCg = CgGL.cgGetError();
            //System.out.println("cgLoadProgram: "+CgGL.cgGetErrorString(errorCg));
            CgGL.cgGLBindProgram(cgProgram);
            //errorCg = CgGL.cgGetError();
            //System.out.println("cgBindPRogram: "+CgGL.cgGetErrorString(errorCg));
           
            cgParameter = CgGL.cgGetNamedParameter(cgProgram,  "Y");
            CgGL.cgGLSetTextureParameter(cgParameter,  textures[0]);
            //errorCg = CgGL.cgGetError();
            //System.out.println("cgSetParam: "+CgGL.cgGetErrorString(errorCg));
           
            CgGL.cgGLEnableTextureParameter(cgParameter);

            gl.glBindTexture(GL.GL_TEXTURE_2D, textures[0]);
            CgGL.cgGLEnableProfile(getBestProfile());
            //errorCg = CgGL.cgGetError();
            //System.out.println("cgEnableProfile: "+CgGL.cgGetErrorString(errorCg));
        }
        else
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