Examples of GameStatusChangeEvent


Examples of net.sphene.goim.rcp.beans.GameStatusChangeEvent

   * (subclasses should always call this implementation if they overload)
   * @param game the GameItem of the joined server.
   *
   */
  protected void joinedServer(GOIMGameItem game) {
    GOIMPlugin.gameStatusChanged.fireEvent(new GameStatusChangeEvent(this,GameStatusChangeEvent.TYPE_JOINED_GAME));
  }
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Examples of net.sphene.goim.rcp.beans.GameStatusChangeEvent

   * Subclass should always call this super method when overloading, because it sends
   * the game server left event.
   *
   */
  protected void leftServer() {
    GOIMPlugin.gameStatusChanged.fireEvent(new GameStatusChangeEvent(this,GameStatusChangeEvent.TYPE_LEFT_GAME));
  }
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