Examples of GameRules


Examples of net.minecraft.world.GameRules

   
    int x = (int)Math.floor(posX);
    int y = (int)(posY + 0.6);
    int z = (int)Math.floor(posZ);
   
    GameRules rules = worldObj.getGameRules();
    String ruleBefore = rules.getGameRuleStringValue("mobGriefing");
    boolean ruleChanged = false;
    boolean hasEnderChest = (func_146080_bZ() == Blocks.ender_chest);
    boolean hasBackpack = (getEquipmentInSlot(EquipmentSlot.CHEST) != null);
   
    // Temporarily change the blocks which endermen can carry.
    // TODO: Make a pull request to Forge which allows us to do this by overriding a method instead.
    IdentityHashMap<Block, Boolean> carriable = ReflectionUtils.get(EntityEnderman.class, null, "carriable", "");
    ReflectionUtils.set(EntityEnderman.class, null, "carriable", "", friendermanCarriable);
   
    // Temporarily change mobGriefing gamerule to allow pickup and
    // prevent dropping of enderchests regardless of the gamerule.
    if (hasEnderChest) {
      if (ruleBefore.equalsIgnoreCase("true")) {
        rules.setOrCreateGameRule("mobGriefing", "false");
        ruleChanged = true;
      }
    } else if (hasBackpack && worldObj.isAirBlock(x, y, z)) {
      if (ruleBefore.equalsIgnoreCase("false")) {
        rules.setOrCreateGameRule("mobGriefing", "true");
        ruleChanged = true;
      }
    }
   
    super.onLivingUpdate();
   
    // Reset carriable blocks and gamerule.
    ReflectionUtils.set(EntityEnderman.class, null, "carriable", "", carriable);
    if (ruleChanged)
      rules.setOrCreateGameRule("mobGriefing", ruleBefore);
   
    // If ender chest was picked up, remove ender backpack and place it on the ground.
    if (!hasEnderChest && (func_146080_bZ() == Blocks.ender_chest)) {
      setCurrentItemOrArmor(3, null);
      worldObj.setBlock(x, y, z, BetterStorageTiles.enderBackpack, RandomUtils.getInt(2, 6), 3);
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