Examples of GameClientState


Examples of com.l2jfrozen.gameserver.network.L2GameClient.GameClientState

    if(client._reader!=null)
      opcode = client._reader.read(buf);
    else
      opcode = buf.get() & 0xff;
    L2GameClientPacket msg = null;
    GameClientState state = client.getState();

    if(Config.DEBUG_PACKETS){
      Log.add("Packet: " + Integer.toHexString(opcode) + " on State: " + state.name() + " Client: " + client.toString(), "GamePacketsLog");
    }
   
    switch(state)
    {
      case CONNECTED:
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Examples of net.sf.l2j.gameserver.network.L2GameClient.GameClientState

  public ReceivablePacket<L2GameClient> handlePacket(ByteBuffer buf, L2GameClient client)
  {
    int opcode = buf.get() & 0xFF;

    ReceivablePacket<L2GameClient> msg = null;
    GameClientState state = client.getState();

    switch (state)
    {
      case CONNECTED:
        if (opcode == 0x00)
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