* Simulations may actually be a reinforcements instead of a battle.
* @param lastMove the move to show (but now record)
*/
@Override
public GalacticTurn createMove(Move lastMove) {
GalacticTurn gmove = GalacticTurn.createMove();
// for each order of each player, apply it for one year
// if there are battles, show them in the battle dialog and record the result in the move.
PlayerList players = controller_.getPlayers();