Examples of GainLifeEffect


Examples of mage.abilities.effects.common.GainLifeEffect

    public StaffOfTheSunMagus(UUID ownerId) {
        super(ownerId, 222, "Staff of the Sun Magus", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "M14";

        // Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
        this.addAbility(new SpellCastControllerTriggeredAbility(new GainLifeEffect(1), filterSpell,false));
        this.addAbility(new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, new GainLifeEffect(1), filterLand, false));
    }
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Examples of mage.abilities.effects.common.GainLifeEffect

        this.expansionSetCode = "TMP";

        this.color.setWhite(true);

        // Whenever an opponent casts a red spell, you gain 2 life.
        this.addAbility(new SpellCastOpponentTriggeredAbility(new GainLifeEffect(2), filter, false));
    }
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Examples of mage.abilities.effects.common.GainLifeEffect

public class TowerOfEons extends CardImpl {

    public TowerOfEons (UUID ownerId) {
        super(ownerId, 266, "Tower of Eons", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{4}");
        this.expansionSetCode = "MRD";
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainLifeEffect(10), new GenericManaCost(8));
        ability.addCost(new TapSourceCost());
        this.addAbility(ability);
    }
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Examples of mage.abilities.effects.common.GainLifeEffect

        super(ownerId, 268, "Bottle Gnomes", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{3}");
        this.expansionSetCode = "TMP";
        this.subtype.add("Gnome");
        this.power = new MageInt(1);
        this.toughness = new MageInt(3);
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainLifeEffect(3), new SacrificeSourceCost()));
    }
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Examples of mage.abilities.effects.common.GainLifeEffect

}

class LeylineOfVitalityAbility extends TriggeredAbilityImpl<LeylineOfVitalityAbility> {

  public LeylineOfVitalityAbility() {
    super(Zone.BATTLEFIELD, new GainLifeEffect(1), true);
  }
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Examples of mage.abilities.effects.common.GainLifeEffect

    this.subtype.add("Cleric");
    this.color.setWhite(true);
    this.power = new MageInt(2);
    this.toughness = new MageInt(3);

    this.addAbility(new EntersBattlefieldTriggeredAbility(new GainLifeEffect(3)));
  }
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Examples of mage.abilities.effects.common.GainLifeEffect

        this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.CHARGE.createInstance(3)), ""));

        Costs costs = new CostsImpl();
        costs.add(new RemoveCountersSourceCost(CounterType.CHARGE.createInstance()));
        costs.add(new TapSourceCost());
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainLifeEffect(3), costs);
        ability.addManaCost(new GenericManaCost(2));
        this.addAbility(ability);

        Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.CHARGE.createInstance()), new TapSourceCost());
        ability2.addManaCost(new ManaCostsImpl("{W}{W}"));
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Examples of mage.abilities.effects.common.GainLifeEffect

        this.getSpellAbility().addTarget(auraTarget);
        this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
        Ability ability = new EnchantAbility(auraTarget.getTargetName());
        this.addAbility(ability);
        // Enchanted creature has "{1}{W}, {T}: You gain 3 life."
        ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainLifeEffect(3), new ManaCostsImpl("{1}{W}"));
        ability.addCost(new TapSourceCost());
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability, AttachmentType.AURA, Duration.WhileOnBattlefield)));
    }
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Examples of mage.abilities.effects.common.GainLifeEffect

        this.toughness = new MageInt(4);

        // Convoke
        this.addAbility(new ConvokeAbility());
        // When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new GainLifeEffect(
                new PermanentsOnBattlefieldCount(new FilterControlledCreaturePermanent()))));
    }
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Examples of mage.abilities.effects.common.GainLifeEffect

        this.subtype.add("Human");
        this.subtype.add("Cleric");
        this.color.setWhite(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(3);
        this.addAbility(new EntersBattlefieldTriggeredAbility(new GainLifeEffect(3)));
    }
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