Examples of GainAbilityControlledEffect


Examples of mage.abilities.effects.common.continious.GainAbilityControlledEffect

        // Kicker {R} (You may pay an additional {R} as you cast this spell.)
        this.addAbility(new KickerAbility("{R}"));

        // When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
        EntersBattlefieldTriggeredAbility ability = new EntersBattlefieldTriggeredAbility(new BoostControlledEffect(1, 0, Duration.EndOfTurn), false);
        ability.addEffect(new GainAbilityControlledEffect(HasteAbility.getInstance(), Duration.EndOfTurn));
        this.addAbility(new ConditionalTriggeredAbility(ability, KickedCondition.getInstance(), "When {this} enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn."));
    }
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Examples of mage.abilities.effects.common.continious.GainAbilityControlledEffect

    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            if (KickedCondition.getInstance().apply(game, source)) {
                game.addEffect(new BoostControlledEffect(2, 2, Duration.EndOfTurn), source);
                game.addEffect(new GainAbilityControlledEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent(), false), source);
            } else {
                game.addEffect(new BoostControlledEffect(1, 1, Duration.EndOfTurn), source);
            }
        }
        return false;
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Examples of mage.abilities.effects.common.continious.GainAbilityControlledEffect

        super(ownerId, 199, "Eldrazi Monument", Rarity.MYTHIC, new CardType[]{CardType.ARTIFACT}, "{5}");
        this.expansionSetCode = "ZEN";

        // Creatures you control get +1/+1, have flying, and are indestructible.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, new FilterCreaturePermanent(), false)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield, new FilterCreaturePermanent())));
        Effect effect = new GainAbilityAllEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield, new FilterControlledCreaturePermanent("Creatures you control"), false);
        effect.setText("Creatures you control are indestructible");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
        // At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
        this.addAbility(new OnEventTriggeredAbility(EventType.UPKEEP_STEP_PRE, "beginning of your upkeep", new EldraziMonumentEffect()));
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Examples of mage.abilities.effects.common.continious.GainAbilityControlledEffect

        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Sliver creatures you control have flying.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
                new GainAbilityControlledEffect(FlyingAbility.getInstance(),
                Duration.WhileOnBattlefield, new FilterCreaturePermanent("Sliver","Sliver creatures"))));
    }
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Examples of mage.abilities.effects.common.continious.GainAbilityControlledEffect

        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Sliver creatures you control have double strike.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
                new GainAbilityControlledEffect(DoubleStrikeAbility.getInstance(),
                Duration.WhileOnBattlefield, new FilterCreaturePermanent("Sliver","Sliver creatures"))));
    }
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Examples of mage.abilities.effects.common.continious.GainAbilityControlledEffect

        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it.
        // If you do, each creature you control gains flying until end of turn.
        this.addAbility(new KinshipAbility(new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent())));
    }
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Examples of mage.abilities.effects.common.continious.GainAbilityControlledEffect

        this.subtype.add("Cat");
        this.subtype.add("Cleric");
        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(5);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(HexproofAbility.getInstance(), Duration.WhileOnBattlefield, filter, false)));
    }
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Examples of mage.abilities.effects.common.continious.GainAbilityControlledEffect

        // Whenever an Equipment enters the battlefield under your control, you may draw a card.
        this.addAbility(new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(1), filter, true));
        // Metalcraft - Equipment you control have equip {0} as long as you control three or more artifacts
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(
                new GainAbilityControlledEffect(new EquipAbility(Outcome.AddAbility, new GenericManaCost(0)), Duration.WhileOnBattlefield, filter),
                MetalcraftCondition.getInstance(),
                "Metalcraft - Equipment you control have equip {0} as long as you control three or more artifacts")));
    }
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Examples of mage.abilities.effects.common.continious.GainAbilityControlledEffect

        this.expansionSetCode = "9ED";

        this.color.setWhite(true);

        // Creatures you control have vigilance.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.WhileOnBattlefield, new FilterControlledCreaturePermanent("Creatures"))));
    }
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Examples of mage.abilities.effects.common.continious.GainAbilityControlledEffect

        this.color.setBlue(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        this.addAbility(FlyingAbility.getInstance());
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl("{8}")));
    }
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