Examples of GainAbilityAllEffect


Examples of mage.abilities.effects.common.continious.GainAbilityAllEffect

        // until this creature leaves the battlefield."
        Ability ability = new EntersBattlefieldTriggeredAbility(new ConstrictingSliverExileEffect(), true);
        ability.addTarget(new TargetCreaturePermanent(filterTarget));
        ability.addEffect(new ConstrictingSliverAddDelayedReturnEffect());
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
                new GainAbilityAllEffect(ability,
                Duration.WhileOnBattlefield, new FilterControlledCreaturePermanent("Sliver","Sliver creatures"),
                "Sliver creatures you control have \"When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield.\"")));

    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.GainAbilityAllEffect

        // Outlast {B}
        this.addAbility(new OutlastAbility(new ManaCostsImpl<>("{B}")));
       
        // Each creature you control with a +1/+1 counter on it has deathtouch.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(DeathtouchAbility.getInstance(), Duration.WhileOnBattlefield, filter, "Each creature you control with a +1/+1 counter on it has deathtouch")));
    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.GainAbilityAllEffect

        // Outlast {W}
        this.addAbility(new OutlastAbility(new ColoredManaCost(ColoredManaSymbol.W)));
       
        // Each creature you control with a +1/+1 counter on it has flying.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield, filter, "Each creature you control with a +1/+1 counter on it has flying")));
    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.GainAbilityAllEffect

    public Mobilization(UUID ownerId) {
        super(ownerId, 29, "Mobilization", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
        this.expansionSetCode = "10E";
        this.color.setWhite(true);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(VigilanceAbility.getInstance(), Duration.WhileOnBattlefield, filter, false)));
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new SoldierToken(), 1), new ManaCostsImpl("{2}{W}")));
    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.GainAbilityAllEffect

        // Haste
        this.addAbility(HasteAbility.getInstance());

        // Multicolored creatures you control have haste.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter)));

    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.GainAbilityAllEffect

        // Vigilance
        this.addAbility(VigilanceAbility.getInstance());

        // Multicolored creatures you control have vigilance.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(VigilanceAbility.getInstance(), Duration.WhileOnBattlefield, filter)));

    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.GainAbilityAllEffect

        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1,1,Duration.EndOfTurn), new ManaCostsImpl("{2}"));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(ability, Duration.WhileOnBattlefield, new FilterCreaturePermanent("Sliver", "Sliver creatures"))));
    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.GainAbilityAllEffect

        this.addAbility(FlyingAbility.getInstance());
        this.addAbility(VigilanceAbility.getInstance());

        // Avacyn, Angel of Hope and other permanents you control are indestructible.
        FilterControlledPermanent filter = new FilterControlledPermanent("Avacyn, Angel of Hope and other permanents you control");
        Effect effect = new GainAbilityAllEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield, filter, false);
        effect.setText("{this} and other permanents you control are indestructible");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.GainAbilityAllEffect

        // Haste
        this.addAbility(HasteAbility.getInstance());
        // Unleash
        this.addAbility(new UnleashAbility());
        // Each other creature you control with a +1/+1 counter on it has haste.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, rule)));

    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.GainAbilityAllEffect

        // Extort
        this.addAbility(new ExtortAbility());

        // Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(new ExtortAbility(), Duration.WhileOnBattlefield, filter)));

    }
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.