Examples of Firing


Examples of ptolemy.actor.sched.Firing

        Schedule schedule = new Schedule();
        Object[] sorted = dag.topologicalSort();

        for (int counter = 0; counter < actorCount; counter++) {
            Firing firing = new Firing();
            firing.setActor((Actor) sorted[counter]);
            schedule.add(firing);
        }

        if (_debugging) {
            _debug("Schedule is:");
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Examples of ptolemy.actor.sched.Firing

        Schedule schedule = new Schedule();
        Iterator actorIterator = actorList.iterator();

        while (actorIterator.hasNext()) {
            Actor actor = (Actor) actorIterator.next();
            Firing firing = new Firing();
            firing.setActor(actor);
            schedule.add(firing);
        }

        return schedule;
    }
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Examples of ptolemy.actor.sched.Firing

                } else {
                    lastActor = actor;
                }
            }

            Firing firing = new Firing(actor);
            schedule.add(firing);

            if (_debugging) {
                _debug(((Nameable) actor).getFullName(), "depth: " + i);
            }
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Examples of ptolemy.actor.sched.Firing

                // Simulate the tokens that are consumed by the actors
                // input ports.
                _simulateInputConsumption(currentActor, numberOfFirings);

                // Add it to the schedule numberOfFirings times.
                Firing firing = new Firing();
                firing.setActor(currentActor);
                firing.setIterationCount(numberOfFirings);
                newSchedule.add(firing);

                // Get all its outputPorts
                // and simulate the proper production of tokens.
                for (Iterator outputPorts = (currentActor).outputPortList()
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Examples of ptolemy.actor.sched.Firing

            ScheduleElement level = (Schedule) levels.next();

            Iterator firings = level.firingIterator();

            while (firings.hasNext()) {
                Firing firing = (Firing) firings.next();
                Actor actor = firing.getActor();
                ClientThread clientThread = (ClientThread) actorsThreadsMap
                        .get(actor);
                clientThread.setIterationCount(firing.getIterationCount());
                commandsMap.put(clientThread, Integer
                        .valueOf(ClientThread.ITERATE));
            }

            int aux = levelNumber - iterationsValue;

            if (aux >= 0) {
                firings = schedule.get(aux).firingIterator();

                while (firings.hasNext()) {
                    Firing firing = (Firing) firings.next();
                    Actor actor = firing.getActor();

                    System.out.println("removing: " + actor.getFullName());
                    ClientThread clientThread = (ClientThread) actorsThreadsMap
                            .get(actor);
                    clientThread.setIterationCount(firing.getIterationCount());
                    commandsMap.remove(clientThread);
                }
            }

            levelNumber = levelNumber + 1;
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Examples of ptolemy.actor.sched.Firing

            Iterator firings = level.firingIterator();

            HashMap commandsMap = new HashMap();

            while (firings.hasNext()) {
                Firing firing = (Firing) firings.next();
                Actor actor = firing.getActor();
                ClientThread clientThread = (ClientThread) actorsThreadsMap
                        .get(actor);
                clientThread.setIterationCount(firing.getIterationCount());
                commandsMap.put(clientThread, Integer
                        .valueOf(ClientThread.ITERATE));
            }

            synchronizer.setCommands(commandsMap);
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Examples of ptolemy.actor.sched.Firing

        if (aux < schedule.size()) {
            Iterator firings = schedule.get(schedule.size() - aux - 1)
                    .firingIterator();

            while (firings.hasNext()) {
                Firing firing = (Firing) firings.next();
                Actor actor = firing.getActor();

                //                System.out.println("removing: " + actor.getFullName());
                ClientThread clientThread = (ClientThread) actorsThreadsMap
                        .get(actor);
                clientThread.setIterationCount(firing.getIterationCount());
                commandsMap.remove(clientThread);
            }
        }

        synchronizer.setCommands(commandsMap);
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Examples of ptolemy.actor.sched.Firing

                // Simulate the tokens that are consumed by the actors
                // input ports.
                _simulateInputConsumption(currentActor, numberOfFirings);

                // Add it to the schedule numberOfFirings times.
                Firing firing = new Firing();
                firing.setActor(currentActor);
                firing.setIterationCount(numberOfFirings);

                /**************************************************
                 * > NEW!                                         *
                 **************************************************/
                // newSchedule to auxSchedule
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Examples of ptolemy.actor.sched.Firing

                    if (((CTCompositeActor) a).containsDynamicActors()) {
                        dynamicActors.add(a);
                    }
                    arithmeticActors.add(a);
                    ctSubsystems.add(a);
                    statefulActorSchedule.add(new Firing(a));
                    if (((CTCompositeActor) a).containsWaveformGenerators()) {
                        waveformGenerators.add(a);
                    }
                    eventGenerators.add(a);
                } else {
                    // The actor is a subsystem but not a CT one,
                    // it can only be an arithmetic actor or a sink actor.
                    // We will clarify this actor based on the completely
                    // resolved signal type of its input and output ports later.
                    // Right now, we simply save it for future processing.
                    nonCTSubsystems.add(a);
                }
            } else {
                // the actor is an atomic actor
                if (a instanceof CTStatefulActor) {
                    statefulActorSchedule.add(new Firing(a));
                }

                if (a instanceof CTWaveformGenerator) {
                    waveformGenerators.add(a);
                } else if (a instanceof CTEventGenerator) {
                    eventGenerators.add(a);
                } else if (a instanceof CTDynamicActor) {
                    dynamicActors.add(a);
                } else {
                    arithmeticActors.add(a);
                }
            }

            // Now resolve signal types to find the continuous and
            // discrete clusters of actors.
            if (a instanceof SequenceActor) {
                // Set all ports of a sequence actor with signal type "DISCRETE"
                if (predecessorList(a).isEmpty()) {
                    throw new NotSchedulableException(((Nameable) a).getName()
                            + " is a SequenceActor, which cannot be a"
                            + " source actor in the CT domain.");
                }

                Iterator ports = ((Entity) a).portList().iterator();

                while (ports.hasNext()) {
                    IOPort port = (IOPort) ports.next();
                    _signalTypeMap.setType(port, DISCRETE);

                    if (port.isOutput()) {
                        _signalTypeMap.propagateType(port);
                    }
                }
            } else if ((a instanceof CompositeActor)
                    && !(a instanceof CTCompositeActor)) {
                // This actor is an opaque composite actor but not a
                // CT Composite actor.
                // NOTE: For its output ports, we can tell the signal type
                // from their receiver types. However, the signal types of
                // its input ports have to be derived from the output ports
                // of some other actors that reside at the same hierarchical
                // level. So we only handle output ports here.
                Iterator ports = ((Entity) a).portList().iterator();

                while (ports.hasNext()) {
                    IOPort port = (IOPort) ports.next();

                    if (port.isOutput()) {
                        Receiver[][] insideReceivers = port
                                .getInsideReceivers();

                        // NOTE: The assumption is that all the receivers
                        // belonging to the same IO port have the same
                        // signal type, so if there is at least one
                        // receiver, then use its type. If there are no
                        // receivers, assume the type is continuous.
                        if (insideReceivers.length > 0
                                && insideReceivers[0] != null
                                && insideReceivers[0].length > 0) {
                            Receiver insideReceiver = insideReceivers[0][0];

                            if (insideReceiver instanceof StateReceiver) {
                                _signalTypeMap.setType(port, CONTINUOUS);
                            } else {
                                _signalTypeMap.setType(port, DISCRETE);
                            }
                        } else {
                            _signalTypeMap.setType(port, CONTINUOUS);
                        }

                        _signalTypeMap.propagateType(port);
                    }
                }
            } else {
                // The signal types of the rest ports are obtained
                // from the "signalType" parameter.
                Iterator ports = ((Entity) a).portList().iterator();

                while (ports.hasNext()) {
                    IOPort port = (IOPort) ports.next();
                    Parameter signalType = (Parameter) port
                            .getAttribute("signalType");

                    if (signalType != null) {
                        String type = ((StringToken) signalType.getToken())
                                .stringValue();
                        type = type.trim().toUpperCase();

                        if (type.equals("CONTINUOUS")) {
                            _signalTypeMap.setType(port, CONTINUOUS);

                            if (port.isOutput()) {
                                _signalTypeMap.propagateType(port);
                            }
                        } else if (type.equals("DISCRETE")) {
                            _signalTypeMap.setType(port, DISCRETE);

                            if (port.isOutput()) {
                                _signalTypeMap.propagateType(port);
                            }
                        } else {
                            throw new InvalidStateException(port,
                                    " signalType not understandable.");
                        }
                    } else if (a instanceof CTCompositeActor) {
                        // Assume all the ports of a CTCompositeActor
                        // to be continuous unless otherwise specified.
                        // NOTE: this is a conservative approximation.
                        if (_signalTypeMap.getType(port) == UNKNOWN) {
                            _signalTypeMap.setType(port, CONTINUOUS);
                        }

                        if (port.isOutput()) {
                            _signalTypeMap.propagateType(port);
                        }
                    }
                }

                // NOTE: If it is a domain polymorphic source, unless its
                // outputs are declared as DISCRETE, assume their signal
                // types to CONTINUOUS. For example, the Const actor.
                // FIXME: Should the Sequence actor implement the SequenceActor
                // interface?
                if (predecessorList(a).isEmpty()) {
                    ports = ((Entity) a).portList().iterator();

                    while (ports.hasNext()) {
                        IOPort port = (IOPort) ports.next();

                        if (_signalTypeMap.getType(port) == UNKNOWN) {
                            _signalTypeMap.setType(port, CONTINUOUS);

                            if (port.isOutput()) {
                                _signalTypeMap.propagateType(port);
                            }
                        }
                    }
                }
            }
        }

        // Done with classification and port signal type assignment
        // of the sources, waveform generators, event generators,
        // sequence actors, and dynamic actors.
        // In the following, we first try to resolve the signal types of
        // the ports of the rest actors including nonCTSubsystems
        // by propagating known signal types.
        // First make sure that there is no causality loop of arithmetic
        // actors. This makes the graph reachability algorithms terminate.
        DirectedAcyclicGraph arithmeticGraph = _toGraph(arithmeticActors);

        if (!arithmeticGraph.isAcyclic()) {
            Object[] cycleNodes = arithmeticGraph.cycleNodes();
            LinkedList nodesAsList = new LinkedList();
            StringBuffer inCycle = new StringBuffer("Cycle includes: ");
            for (int i = 0; i < cycleNodes.length; i++) {
                inCycle.append(((NamedObj) cycleNodes[i]).getFullName());
                if (i < cycleNodes.length - 1) {
                    inCycle.append(", ");
                }
                nodesAsList.add(cycleNodes[i]);
            }
            throw new NotSchedulableException(nodesAsList, null,
                    "Algebraic loop. " + inCycle.toString());
        }

        // We do not allow loops of dynamic actors, either.
        DirectedAcyclicGraph dynamicGraph = _toGraph(dynamicActors);

        // FIXME: Why is this disallowed? If we change this, change the class
        // comment (at the end) also.
        if (!dynamicGraph.isAcyclic()) {
            throw new NotSchedulableException(
                    "Loops of dynamic actors (e.g. integrators) "
                            + "are not allowed in the CT domain. You may insert a "
                            + "Scale actor with factor 1.");
        }

        // Now we propagate the signal types by topological sort.
        // Notice that signal types of the output ports of the dynamic actors,
        // source actors, waveform generators, event generators, and sequence
        // actors have already been propagated by one step.
        // So, we start with arithmetic actors.
        Object[] sortedArithmeticActors = arithmeticGraph.topologicalSort();

        for (int i = 0; i < sortedArithmeticActors.length; i++) {
            Actor actor = (Actor) sortedArithmeticActors[i];

            // Note that the signal type of the input ports should be set
            // already. If all input ports are CONTINUOUS, and the
            // output ports are UNKNOWN, then all output ports should be
            // CONTINUOUS. If all input ports are DISCRETE, and the
            // output ports are UNKNOWN, then all output ports should be
            // DISCRETE. If some input ports are continuous and some
            // input ports are discrete, then the output port type must
            // be set manually, which means they can not been resolved.
            Iterator inputPorts = actor.inputPortList().iterator();
            CTReceiver.SignalType knownInputType = UNKNOWN;
            boolean needManuallySetType = true;

            while (inputPorts.hasNext()) {
                IOPort inputPort = (IOPort) inputPorts.next();

                if (inputPort.getWidth() != 0) {
                    CTReceiver.SignalType inputType = _signalTypeMap
                            .getType(inputPort);

                    if (inputType == UNKNOWN) {
                        throw new NotSchedulableException("Cannot resolve "
                                + "signal type for port "
                                + inputPort.getFullName()
                                + ". If you are certain about the signal type"
                                + ", you can set them manually.\n"
                                + " To do this, you can add a parameter "
                                + "called \'signalType\' with value "
                                + "\'\"CONTINUOUS\"\' or \'\"DISCRETE\"\'"
                                + " to a port.");
                    } else if (knownInputType == UNKNOWN) {
                        knownInputType = inputType;
                        needManuallySetType = false;
                    } else if (knownInputType != inputType) {
                        needManuallySetType = true;
                        break;
                    }
                }
            }

            Iterator outputPorts = actor.outputPortList().iterator();

            while (outputPorts.hasNext()) {
                IOPort outputPort = (IOPort) outputPorts.next();

                if (outputPort.getWidth() != 0) {
                    CTReceiver.SignalType outputType = _signalTypeMap
                            .getType(outputPort);

                    if (outputType == UNKNOWN) {
                        if (needManuallySetType) {
                            throw new NotSchedulableException(
                                    "Cannot resolve "
                                            + "signal type for port "
                                            + outputPort.getFullName()
                                            + ".\n To set the signal type manually, "
                                            + "add a parameter with name \'signalType\'"
                                            + " and a string value \'\"CONTINUOUS\"\' "
                                            + "or \'\"DISCRETE\"\'.");
                        } else {
                            _signalTypeMap.setType(outputPort, knownInputType);
                        }
                    }

                    _signalTypeMap.propagateType(outputPort);
                }
            }
        }

        // Set the "signalType" parameters in the model
        // to display the signal types.
        _setPortSignalTypes(_signalTypeMap);

        // Output the signal type resolution result to the debugger.
        if (_debugging) {
            _debug("Resolved signal types: {\n" + _signalTypeMap.toString()
                    + "}");
        }

        // Now the signal types of all ports are resolved and stored in the
        // SignalTypes table. We classify continuous and discrete actors.
        // NOTE: An actor is continuous if it has continuous ports;
        // an actor is discrete if it has discrete ports. Under this
        // rule, the set of continuous actors and discrete actors may have
        // a non-empty intersection set.
        discreteActors = _signalTypeMap.getDiscreteActors();
        continuousActors = _signalTypeMap.getContinuousActors();

        // NOTE: There is a situation that the signal types of all the input
        // and output ports of a CT composite actor are derived as "DISCRETE".
        // In such case, we still need to include this actor into the set of
        // continuous actors, because there may be some continuous actors
        // hidden inside that CT composite actor.
        // To avoid introducing duplication:
        continuousActors.removeAll(ctSubsystems);
        continuousActors.addAll(ctSubsystems);

        // NOTE: There is a situation that the signal types of all the input
        // and output ports of a CT composite actor are derived as "CONTINUOUS".
        // In such case, we still need to include this actor into the set of
        // discrete actors, because there may be some discrete actors
        // hidden inside that CT composite actor.
        // To avoid introducing duplication:
        discreteActors.removeAll(ctSubsystems);
        discreteActors.addAll(ctSubsystems);

        // FIXME: the following statement does not make sense.
        // At this point, since the ports of all actors have their signal types
        // resolved, a nonCTSubsystem will be clarified based on
        // the signal types of its input and output ports.
        Iterator subsystems = nonCTSubsystems.iterator();

        while (subsystems.hasNext()) {
            CompositeActor subsystem = (CompositeActor) subsystems.next();

            if (discreteActors.contains(subsystem)
                    && continuousActors.contains(subsystem)) {
                // NOTE:
                // For a non-CT composite actor, it can not be a
                // waveform generator or an event generator.
                // Because the transformation of different type of signals
                // can only be made in CT models.
                waveformGenerators.add(subsystem);

                // remove the current subsystem from both the continuous
                // and discrete actor clusters.
                discreteActors.remove(subsystem);
                continuousActors.remove(subsystem);
            }
        }

        // Now, all actors are classified.
        // Notice that by now, we have all the discrete actors, but
        // they are not in the topological order. Sort them and
        // create the discrete schedule.
        DirectedAcyclicGraph discreteGraph = _toGraph(discreteActors);
        Object[] discreteSorted = discreteGraph.topologicalSort();

        for (int i = 0; i < discreteSorted.length; i++) {
            Actor actor = (Actor) discreteSorted[i];

            // We want to distinguish the waveform and event generators,
            // which have at least one input or output declared as CONTINUOUS
            // signal type, from purely discrete (continuous) actors, whose
            // ports are all DISCRETE (CONTINUOUS).
            if (continuousActors.contains(actor)) {
                if (actor instanceof CTCompositeActor) {
                    // We add CT composite actors into the list of discrete
                    // actors because a CTComposite actor can be anything.
                    discreteActorSchedule.add(new Firing(actor));
                } else {
                    // the following code removes event generators
                    // and waveform generators from the list of purely
                    // continuous actors.
                    // NOTE: we only remove actors that are declared to be
                    // event generators or waveform generators. Some actors,
                    // such as TriggeredContinuousClock actor, are still treated
                    // as purely continuous actors even though they have
                    // discrete inputs, because they produce continuous signals.
                    // TESTIT: Clock3, Clock5, and Clock6 in ct/lib/test/auto.
                    if ((actor instanceof CTEventGenerator)
                            || (actor instanceof CTWaveformGenerator)) {
                        continuousActors.remove(actor);
                    }
                }

                continue;
            }

            // We add purely discrete actors (discrete -> discrete) into list.
            discreteActorSchedule.add(new Firing(actor));
        }

        // Create the schedule for waveform generators.
        Iterator generators = waveformGenerators.iterator();

        while (generators.hasNext()) {
            Actor generator = (Actor) generators.next();
            waveformGeneratorSchedule.add(new Firing(generator));
        }

        // Schedule event generators so that they are executed topologically.
        // Treat them as sink actors from the point of view of a
        // continuous phase of execution.
        if (!eventGenerators.isEmpty()) {
            DirectedAcyclicGraph eventGraph = _toGraph(eventGenerators);
            Object[] eventSorted = eventGraph.topologicalSort();

            for (int i = 0; i < eventSorted.length; i++) {
                Actor actor = (Actor) eventSorted[i];

                // If this actor is both an event generator and
                // a CT step size control actor, we need to create two
                // firing objects for this actor for each schedule.
                eventGeneratorSchedule.add(new Firing(actor));

                if (actor instanceof CTStepSizeControlActor) {
                    // If this event generator is a step size control actor.
                    outputSSCActorSchedule.add(new Firing(actor));
                }
            }
        }

        // Actors remain in the continuousActors list are purely continuous
        // actor. The normal CT scheduling algorithm applies to them.
        // Add all continuous actors in the continuous actors schedule.
        Iterator continuousIterator = continuousActors.iterator();

        while (continuousIterator.hasNext()) {
            Actor actor = (Actor) continuousIterator.next();

            // only purely continuous actors (continuous -> continuous) and
            // CT composite actors are added into the continuousActorSchedule
            continuousActorSchedule.add(new Firing(actor));
        }

        // Continuous actors can be clarified into three kinds:
        // dynamic actors, state transition actors, and output actors
        // (a.k.a sink actors).
        // We first schedule dynamic actors and state transition actors.
        // Create a list of state related actors to record dynamic actors and
        // state transition actors. These actors are distinguished from output
        // actors.
        LinkedList stateRelatedActors = new LinkedList();

        // Manipulate on the arithmeticGraph and the dynamicGraph within
        // the continuous actors.
        arithmeticGraph = _toArithmeticGraph(continuousActors);

        if (!dynamicActors.isEmpty()) {
            Object[] dynamicArray = dynamicActors.toArray();

            // Dynamic actors are reverse ordered in the schedule.
            Object[] xSorted = dynamicGraph.topologicalSort(dynamicArray);

            for (int i = 0; i < xSorted.length; i++) {
                Actor dynamicActor = (Actor) xSorted[i];

                // Looping on add(0, a) will reverse the order.
                dynamicActorSchedule.add(0, new Firing(dynamicActor));
                stateRelatedActors.add(dynamicActor);

                if (dynamicActor instanceof CTStepSizeControlActor) {
                    stateSSCActorSchedule.add(new Firing(dynamicActor));
                }

                // find state transition actors
                Object[] fx;
                fx = arithmeticGraph.backwardReachableNodes(dynamicActor);

                Object[] fxSorted = arithmeticGraph.topologicalSort(fx);

                for (int fxi = 0; fxi < fxSorted.length; fxi++) {
                    Actor actor = (Actor) fxSorted[fxi];

                    if (stateTransitionActors.contains(actor)) {
                        continue;
                    }

                    stateTransitionActors.add(actor);
                    stateRelatedActors.add(actor);

                    if (actor instanceof CTStepSizeControlActor) {
                        stateSSCActorSchedule.add(new Firing(actor));
                    }
                }

                // A CTCompositeActor can also be served as a state transition
                // actor. To preserve topological order, append it to the
                // end of found state transition actors.
                // FIXME: is this necessary? get a two cascaded integrators
                // as a test.
                if ((dynamicActor instanceof CTCompositeActor)
                        && !stateTransitionActors.contains(dynamicActor)) {
                    stateTransitionActors.add(dynamicActor);
                }
            }
        }

        // Create StateTransitionActorSchedule.
        Iterator stActors = stateTransitionActors.iterator();

        while (stActors.hasNext()) {
            Actor stActor = (Actor) stActors.next();
            stateTransitionSchedule.add(new Firing(stActor));
        }

        // Construct a list of sink actors.
        sinkActors = (LinkedList) continuousActors.clone();
        sinkActors.removeAll(stateRelatedActors);

        // NOTE: Sink actors also include all the CT subsystems.
        sinkActors.removeAll(ctSubsystems);
        sinkActors.addAll(ctSubsystems);

        // Create a schedule for the sink actors.
        if (!sinkActors.isEmpty()) {
            arithmeticGraph = _toArithmeticGraph(sinkActors);

            Object[] sinkArray = sinkActors.toArray();
            Object[] gxSorted = arithmeticGraph.topologicalSort(sinkArray);

            for (int i = 0; i < gxSorted.length; i++) {
                Actor a = (Actor) gxSorted[i];
                outputSchedule.add(new Firing(a));

                if (!eventGenerators.contains(a)
                        && a instanceof CTStepSizeControlActor) {
                    outputSSCActorSchedule.add(new Firing(a));
                }
            }
        }

        // Create the CTSchedule. Note it must be done in this order.
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Examples of ptolemy.actor.sched.Firing

        Schedule schedule = director.getScheduler().getSchedule();

        boolean isIDefined = false;
        Iterator actorsToFire = schedule.firingIterator();
        while (actorsToFire.hasNext()) {
            Firing firing = (Firing) actorsToFire.next();
            Actor actor = firing.getActor();

            // FIXME: Before looking for a helper class, we should check to
            // see whether the actor contains a code generator attribute.
            // If it does, we should use that as the helper.
            CodeGeneratorHelper helper = (CodeGeneratorHelper) _getHelper((NamedObj) actor);

            if (inline) {
                for (int i = 0; i < firing.getIterationCount(); i++) {

                    // generate fire code for the actor
                    code.append(helper.generateFireCode());
                    code.append(helper.generateTypeConvertFireCode());

                    // update buffer offset after firing each actor once
                    Iterator inputPorts = actor.inputPortList().iterator();
                    while (inputPorts.hasNext()) {
                        IOPort port = (IOPort) inputPorts.next();
                        int rate = DFUtilities.getRate(port);
                        _updatePortOffset(port, code, rate);
                    }

                    Iterator outputPorts = actor.outputPortList().iterator();
                    while (outputPorts.hasNext()) {
                        IOPort port = (IOPort) outputPorts.next();
                        int rate = DFUtilities.getRate(port);
                        _updateConnectedPortsOffset(port, code, rate);
                    }
                }
            } else {

                int count = firing.getIterationCount();
                if (count > 1) {
                    if (!isIDefined) {
                        code.append(CodeStream.indent("int i;" + _eol));
                        isIDefined = true;
                    }
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