Examples of EvolveAbility


Examples of mage.abilities.keyword.EvolveAbility

        this.toughness = new MageInt(1);

        // Flash
        this.addAbility(FlashAbility.getInstance());
        // Evolve
        this.addAbility(new EvolveAbility());
    }
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Examples of mage.abilities.keyword.EvolveAbility

        this.toughness = new MageInt(1);

        // Trample
        this.addAbility(TrampleAbility.getInstance());
        // Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
        this.addAbility(new EvolveAbility());

    }
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Examples of mage.abilities.keyword.EvolveAbility

        this.color.setGreen(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(2);

        // Evolve
        this.addAbility(new EvolveAbility());

        // Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
        this.addAbility(new RenegadeKrasisTriggeredAbility());
    }
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Examples of mage.abilities.keyword.EvolveAbility

        this.power = new MageInt(1);
        this.toughness = new MageInt(2);

        // Evolve (Whenever a creature enters the battlefield under your control, if that creature
        // has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
        this.addAbility(new EvolveAbility());
       
        //{T} : Add {G} to your mana pool for each +1/+1 counter on Gyre Sage.
        this.addAbility(new DynamicManaAbility(Mana.GreenMana, new CountersCount(CounterType.P1P1)));
    }
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Examples of mage.abilities.keyword.EvolveAbility

        //Reach
        this.addAbility(ReachAbility.getInstance());
       
        // Evolve (Whenever a creature enters the battlefield under your control, if that creature
        // has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
        this.addAbility(new EvolveAbility());
   
    }
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Examples of mage.abilities.keyword.EvolveAbility

        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Evolve (Whenever a creature enters the battlefield under your control, if that creature
        // has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
        this.addAbility(new EvolveAbility());
       
        //Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.
        this.addAbility(new FathomMageTriggeredAbility());
    }
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Examples of mage.abilities.keyword.EvolveAbility

        this.toughness = new MageInt(4);

        // Elusive Krasis is unblockable.
        this.addAbility(new UnblockableAbility());
        // Evolve
        this.addAbility(new EvolveAbility());
    }
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Examples of mage.abilities.keyword.EvolveAbility

        this.toughness = new MageInt(4);

        // Defender
        this.addAbility(DefenderAbility.getInstance());
        // Evolve
        this.addAbility(new EvolveAbility());
    }
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Examples of mage.abilities.keyword.EvolveAbility

        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Evolve (Whenever a creature enters the battlefield under your control, if that creature
        // has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
        this.addAbility(new EvolveAbility());
       
        //Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new RemoveCountersSourceCost(CounterType.P1P1.createInstance(2))));
    }
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Examples of mage.abilities.keyword.EvolveAbility

        this.color.setBlue(true);
        this.power = new MageInt(0);
        this.toughness = new MageInt(1);

        // Evolve
        this.addAbility(new EvolveAbility());

        // {tap}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
        // TODO: Improve targeting, that only valid targets (power <= removed counters) can be choosen
        //       Disadvantage now is, that a creature can be targeted that couldn't be targeted by rules.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SimicManipulatorGainControlTargetEffect(Duration.Custom), new TapSourceCost());
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