Examples of enchantStat


Examples of lineage2.gameserver.model.enchantStat

                _log.info("EnchantStatBonusTable: Missing name. skipping");
                continue;
              }
              if("defense".equalsIgnoreCase(att.getNodeValue()))
              {
                defense.add(new enchantStat(grade,opt1,opt2));
              }
              else if("chest".equalsIgnoreCase(att.getNodeValue()))
              {
                chest.add(new enchantStat(grade,opt1,opt2));
              }
              else if ("legging".equalsIgnoreCase(att.getNodeValue()))
              {
                legging.add(new enchantStat(grade,opt1,opt2));
              }
              else if ("head".equalsIgnoreCase(att.getNodeValue()))
              {
                head.add(new enchantStat(grade,opt1,opt2));
              }
              else if ("hand".equalsIgnoreCase(att.getNodeValue()))
              {
                hand.add(new enchantStat(grade,opt1,opt2));
              }
              else if ("feet".equalsIgnoreCase(att.getNodeValue()))
              {
                feet.add(new enchantStat(grade,opt1,opt2));
              }
              else if ("sword".equalsIgnoreCase(att.getNodeValue()))
              {
                sword.add(new enchantStat(grade,opt1,opt2));
              }
              else if("blunt".equalsIgnoreCase(att.getNodeValue()))
              {
                blunt.add(new enchantStat(grade,opt1,opt2));               
              }
              else if("rapier".equalsIgnoreCase(att.getNodeValue()))
              {
                rapier.add(new enchantStat(grade,opt1,opt2));               
              }
              else if("ancient".equalsIgnoreCase(att.getNodeValue()))
              {
                ancient.add(new enchantStat(grade,opt1,opt2));               
              }
              else if("pole".equalsIgnoreCase(att.getNodeValue()))
              {
                pole.add(new enchantStat(grade,opt1,opt2));               
              }
              else if("dagger".equalsIgnoreCase(att.getNodeValue()))
              {
                dagger.add(new enchantStat(grade,opt1,opt2));               
              }
              else if("crossbow".equalsIgnoreCase(att.getNodeValue()))
              {
                crossbow.add(new enchantStat(grade,opt1,opt2));               
              }
              else if("dualdagger".equalsIgnoreCase(att.getNodeValue()))
              {
                dualdagger.add(new enchantStat(grade,opt1,opt2));               
              }
              else if("bigsword".equalsIgnoreCase(att.getNodeValue()))
              {
                bigsword.add(new enchantStat(grade,opt1,opt2));               
              }
              else if("bigblunt".equalsIgnoreCase(att.getNodeValue()))
              {
                bigblunt.add(new enchantStat(grade,opt1,opt2));               
              }
              else if("dualsword".equalsIgnoreCase(att.getNodeValue()))
              {
                dualsword.add(new enchantStat(grade,opt1,opt2));               
              }
              else if("dualblunt".equalsIgnoreCase(att.getNodeValue()))
              {
                dualblunt.add(new enchantStat(grade,opt1,opt2));               
              }
              else if("dualfist".equalsIgnoreCase(att.getNodeValue()))
              {
                dualfist.add(new enchantStat(grade,opt1,opt2));               
              }
              else if("bow".equalsIgnoreCase(att.getNodeValue()))
              {
                bow.add(new enchantStat(grade,opt1,opt2));               
              }
              else
              {
                _log.info("EnchantStatBonusTable: invalid bonus name. skipping");
                continue;
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