int yaw = Position.getIntYaw(location);
int pitch = Position.getIntPitch(location);
result.add(new SpawnPlayerMessage(id, profile.getUniqueId(), x, y, z, yaw, pitch, 0, metadata.getEntryList()));
// head facing
result.add(new EntityHeadRotationMessage(id, yaw));
// equipment
EntityEquipment equipment = getEquipment();
result.add(new EntityEquipmentMessage(id, 0, equipment.getItemInHand()));
for (int i = 0; i < 4; i++) {