Examples of Earthquake


Examples of l2p.gameserver.serverpackets.Earthquake

      case admin_earthquake:
        try
        {
          int intensity = Integer.parseInt(wordList[1]);
          int duration = Integer.parseInt(wordList[2]);
          activeChar.broadcastPacket(new Earthquake(activeChar.getLoc(), intensity, duration));
        }
        catch(Exception e)
        {
          activeChar.sendMessage("USAGE: //earthquake intensity duration");
          return false;
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Examples of l2p.gameserver.serverpackets.Earthquake

    }
    // Пора устроить землятрясение
    if(_wait_timeout < System.currentTimeMillis())
    {
      _wait_timeout = System.currentTimeMillis() + BAIUM_EARTHQUAKE_TIMEOUT;
      L2GameServerPacket eq = new Earthquake(actor.getLoc(), 40, 10);
      for(L2WorldRegion region : L2World.getNeighborsZ(actor.getX(), actor.getY(), -5000, 10000))
      {
        if(region != null && region.getObjectsSize() > 0)
        {
          for(L2Player player : region.getPlayersList(new GArray<L2Player>(50), actor.getObjectId(), actor.getReflection()))
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Examples of l2p.gameserver.serverpackets.Earthquake

        _item.dropToTheGround(killer, attackable);
        _loc = _item.getLoc();
        _item.setDropTime(0);
        // RedSky and Earthquake
        L2GameServerPacket redSky = new ExRedSky(10);
        L2GameServerPacket eq = new Earthquake(killer.getLoc(), 30, 12);
        for(L2Player aPlayer : L2ObjectsStorage.getAllPlayersForIterate())
        {
          aPlayer.sendPacket(redSky, eq);
        }
      }
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Examples of l2p.gameserver.serverpackets.Earthquake

    oldItem.setDropTime(0);
    _item = oldItem;
    player.sendPacket(new SystemMessage(SystemMessage.YOU_HAVE_DROPPED_S1).addItemName(oldItem.getItemId()));
    player.refreshExpertisePenalty();
    player.broadcastUserInfo(true);
    player.broadcastPacket(new Earthquake(player.getLoc(), 30, 12));
    return true;
  }
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Examples of lineage2.gameserver.network.serverpackets.Earthquake

          case 18:
            weakScarlet = spawn(scarletSpawnWeak);
            block(weakScarlet, true);
            weakScarlet.addListener(_currentHpListener);
            weakScarlet.broadcastPacket(new MagicSkillUse(weakScarlet, weakScarlet, 5016, 1, 3000, 0));
            Earthquake eq = new Earthquake(weakScarlet.getLoc(), 50, 6);
            for(Player pc : getPlayers())
              pc.broadcastPacket(eq);
            showSocialActionMovie(weakScarlet, 1000, 160, 20, 6000, 6000, 0);
            ThreadPoolManager.getInstance().schedule(new Spawn(19), 5500);
            break;
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Examples of lineage2.gameserver.network.serverpackets.Earthquake

  {
    final NpcInstance actor = getActor();
    if (_wait_timeout < System.currentTimeMillis())
    {
      _wait_timeout = System.currentTimeMillis() + BAIUM_EARTHQUAKE_TIMEOUT;
      final L2GameServerPacket eq = new Earthquake(actor.getLoc(), 40, 10);
      final List<Creature> chars = actor.getAroundCharacters(5000, 10000);
      for (Creature character : chars)
      {
        if (character.isPlayer())
        {
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Examples of lineage2.gameserver.network.serverpackets.Earthquake

    player.getReflection().addSpawnWithoutRespawn(Priest_Darkness, new Location(55864, -177544, -8320, 16383), 0);
    player.getReflection().addSpawnWithoutRespawn(Pursuer, new Location(55768, -177544, -8320, 16383), 0);
    player.getReflection().addSpawnWithoutRespawn(Guard_Darkness, new Location(56376, -177544, -8320, 16383), 0);
    player.getReflection().addSpawnWithoutRespawn(Guard_Darkness, new Location(56336, -177544, -8320, 16383), 0);
    NpcInstance boss = player.getReflection().addSpawnWithoutRespawn(Death_wound, new Location(56168, -177544, -7974, 16383), 0);
    boss.broadcastPacket(new Earthquake(boss.getLoc(), 40, 10));
    boss.addListener(deathListener);

  }
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Examples of lineage2.gameserver.network.serverpackets.Earthquake

              for(Player players : player.getParty().getPartyMembers())
              {
                if(players.isInRange(player, 1000))
                {
                  players.sendPacket(new ExShowScreenMessage(NpcString.ALL_SEALS_HAVE_BEEN_BROKEN_GHOST_OF_HARNAK_WILL_APPEAR_SOON, 5000, ExShowScreenMessage.ScreenMessageAlign.TOP_CENTER, true, ExShowScreenMessage.STRING_TYPE, 0, true, 0));
                  player.broadcastPacket(new Earthquake(players.getLoc(), 50, 4));
                }
              }
            }
            else
            {
              player.sendPacket(new ExShowScreenMessage(NpcString.ALL_SEALS_HAVE_BEEN_BROKEN_GHOST_OF_HARNAK_WILL_APPEAR_SOON, 5000, ExShowScreenMessage.ScreenMessageAlign.TOP_CENTER, true, ExShowScreenMessage.STRING_TYPE, 0, true, 0));
              player.broadcastPacket(new Earthquake(player.getLoc(), 50, 4));
            }
            secondStageAltarCount = 0;
            NpcUtils.spawnSingle(HARNAK, -114712, 149256, -10800, 47671, 1800000L);
          }
        }, 10000L);
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Examples of lineage2.gameserver.network.serverpackets.Earthquake

              for(Player players : player.getParty().getPartyMembers())
              {
                if(players.isInRange(player, 1000))
                {
                  players.sendPacket(new ExShowScreenMessage(NpcString.ALL_JAILS_ARE_OPEN_GHOST_OF_HARNAK_WILL_APPEAR_SOON, 5000, ExShowScreenMessage.ScreenMessageAlign.TOP_CENTER, true, ExShowScreenMessage.STRING_TYPE, 0, true, 0));
                  player.broadcastPacket(new Earthquake(player.getLoc(), 50, 4));
                }
              }
            }
            else
            {
              player.sendPacket(new ExShowScreenMessage(NpcString.ALL_JAILS_ARE_OPEN_GHOST_OF_HARNAK_WILL_APPEAR_SOON, 5000, ExShowScreenMessage.ScreenMessageAlign.TOP_CENTER, true, ExShowScreenMessage.STRING_TYPE, 0, true, 0));
              player.broadcastPacket(new Earthquake(player.getLoc(), 50, 4));
            }
            thirdStageAltarCount = 0;
            NpcUtils.spawnSingle(ANGRY_HARNAK, -114712, 183352, -13820, 49151, 1800000L);
            NpcUtils.spawnSingle(DEMONIC_NOKTUM, -114696, 182872, -13846, 48112, 1800000L);
            NpcUtils.spawnSingle(DEMONIC_NOKTUM, -114360, 183016, -13846, 58824, 1800000L);
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Examples of lineage2.gameserver.network.serverpackets.Earthquake

      else
      {
        for(Player player : getPlayers())
        {
          player.sendPacket(new ExShowScreenMessage(NpcString.I_DEATH_WOUND_CHAMPION_OF_SHILEN_SHALL_END_YOUR_WORLD, 5000, ExShowScreenMessage.ScreenMessageAlign.TOP_CENTER, true, ExShowScreenMessage.STRING_TYPE, 0, true, 0));
          player.broadcastPacket(new Earthquake(ADOLPH.get(0).getLoc(), 50, 4));
        }
        spawnMonsters();
      }
    }
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