this.subtype.add("Zubera");
this.subtype.add("Spirit");
this.color.setRed(true);
this.power = new MageInt(1);
this.toughness = new MageInt(2);
Ability ability = new DiesTriggeredAbility(new DamageTargetEffect(new ZuberasDiedDynamicValue()));
ability.addTarget(new TargetCreatureOrPlayer());
this.addAbility(ability);
this.addWatcher(new ZuberasDiedWatcher());
}