Examples of DelayedPlayerTextSender


Examples of games.stendhal.server.core.events.DelayedPlayerTextSender

  }
 
  public void onExited(final ActiveEntity entity, final StendhalRPZone zone, final int newX, final int newY) {
    if ((leaveMessage != null) && (entity instanceof Player)) {
      // needs to be delayed since normal messages get lost in case the player leaves zone
      new DelayedPlayerTextSender((Player) entity, leaveMessage, NotificationType.SCENE_SETTING, 1);
    }
  }
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Examples of games.stendhal.server.core.events.DelayedPlayerTextSender

    if (timeRemaining > 0) {
      // player used the balloon within the last DELAY hours
      // so this use of balloon is going to be shortened
      // (the clouds can't take so much weight on them)
      // delay message for 1 turn for technical reasons
      new DelayedPlayerTextSender(player, "The clouds are weakened from your recent time on them, and will not hold you for long.", 1);
     
      return super.useTeleportScroll(player, "7_kikareukin_clouds", 31, 21, NEWTIME);
    }
   
    return super.useTeleportScroll(player);
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