Examples of DefendingPlayerControlsCondition


Examples of mage.abilities.condition.common.DefendingPlayerControlsCondition

        this.toughness = new MageInt(2);

        //Neurok Spy is unblockable as long as defending player controls an artifact.
        Effect effect = new ConditionalRestrictionEffect(
                new UnblockableSourceEffect(),
                new DefendingPlayerControlsCondition(new FilterArtifactPermanent()));
        effect.setText("{this} is unblockable as long as defending player controls an artifact");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
    }
View Full Code Here

Examples of mage.abilities.condition.common.DefendingPlayerControlsCondition

        this.toughness = new MageInt(2);

        // Each creature you control is unblockable as long as defending player controls an artifact land.
        Effect effect = new ConditionalRestrictionEffect(
                new UnblockableAllEffect(new FilterControlledCreaturePermanent("Creatures you control"), Duration.WhileOnBattlefield),
                new DefendingPlayerControlsCondition(filter));
        effect.setText("Each creature you control is unblockable as long as defending player controls an artifact land");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
    }
View Full Code Here

Examples of mage.abilities.condition.common.DefendingPlayerControlsCondition

        this.toughness = new MageInt(5);

        // Scrapdiver Serpent is unblockable as long as defending player controls an artifact
        Effect effect = new ConditionalRestrictionEffect(
                new UnblockableSourceEffect(),
                new DefendingPlayerControlsCondition(new FilterArtifactPermanent()));
        effect.setText("{this} is unblockable as long as defending player controls an artifact");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
    }
View Full Code Here

Examples of mage.abilities.condition.common.DefendingPlayerControlsCondition

        this.toughness = new MageInt(3);

        // Bubbling Beebles is unblockable as long as defending player controls an enchantment.
        Effect effect = new ConditionalRestrictionEffect(
                new UnblockableSourceEffect(),
                new DefendingPlayerControlsCondition(filter));
        effect.setText("{this} is unblockable as long as defending player controls an enchantment");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
    }
View Full Code Here

Examples of mage.abilities.condition.common.DefendingPlayerControlsCondition

        this.toughness = new MageInt(2);

        //Bouncing Beebles is unblockable as long as defending player controls an artifact.
        Effect effect = new ConditionalRestrictionEffect(
                new UnblockableSourceEffect(),
                new DefendingPlayerControlsCondition(new FilterArtifactPermanent()));
        effect.setText("{this} is unblockable as long as defending player controls an artifact");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
    }
View Full Code Here

Examples of mage.abilities.condition.common.DefendingPlayerControlsCondition

        this.toughness = new MageInt(1);

        // Hazy Homunculus is unblockable as long as defending player controls an untapped land.
        Effect effect = new ConditionalRestrictionEffect(
                new UnblockableSourceEffect(),
                new DefendingPlayerControlsCondition(filter));
        effect.setText("{this} is unblockable as long as defending player controls an untapped land");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
    }
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.