Examples of DealsDamageToACreatureTriggeredAbility


Examples of mage.abilities.common.DealsDamageToACreatureTriggeredAbility

        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
        this.addAbility(new DealsDamageToACreatureTriggeredAbility(new DestroyTargetEffect(false), true, false, true));
      
    }
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Examples of mage.abilities.common.DealsDamageToACreatureTriggeredAbility

        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
        Ability ability;
        ability = new DealsDamageToACreatureTriggeredAbility(new TapTargetEffect("that creature"), true, false, true);
        ability.addEffect(new SkipNextUntapTargetEffect("and it"));
        this.addAbility(ability);

        // {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD,
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Examples of mage.abilities.common.DealsDamageToACreatureTriggeredAbility

        this.toughness = new MageInt(2);

        // Flying
        this.addAbility(FlyingAbility.getInstance());
        // Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
        this.addAbility(new DealsDamageToACreatureTriggeredAbility(new DestroyTargetEffect(), true, false, true));
        // Dredge 5
        this.addAbility(new DredgeAbility(5));
    }
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Examples of mage.abilities.common.DealsDamageToACreatureTriggeredAbility

        // Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(ShroudAbility.getInstance(), Duration.WhileOnBattlefield, filter, false)));

        // Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
        Ability ability;
        ability = new DealsDamageToACreatureTriggeredAbility(new TapTargetEffect("that creature"), true, false, true);
        ability.addEffect(new SkipNextUntapTargetEffect("and it"));
        this.addAbility(ability);

    }
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Examples of mage.abilities.common.DealsDamageToACreatureTriggeredAbility

        this.color.setBlack(true);
        this.power = new MageInt(6);
        this.toughness = new MageInt(6);

        // Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
        this.addAbility(new DealsDamageToACreatureTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance(), true), false, false, false));
        // {B}: Regenerate Spiritmonger.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ManaCostsImpl("{B}")));
        // {G}: Spiritmonger becomes the color of your choice until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new SpiritmongerChangeColorEffect(), new ManaCostsImpl("{G}")));
    }
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Examples of mage.abilities.common.DealsDamageToACreatureTriggeredAbility

        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new MustBeBlockedByTargetSourceEffect(), new ManaCostsImpl("{2}{G}"));
    ability.addTarget(new TargetCreaturePermanent());
    this.addAbility(ability);
        // Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
        Ability ability2;
        ability2 = new DealsDamageToACreatureTriggeredAbility(new TapTargetEffect("that creature"), true, false, true);
        ability2.addEffect(new SkipNextUntapTargetEffect("and it"));
        this.addAbility(ability2);
    }
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Examples of mage.abilities.common.DealsDamageToACreatureTriggeredAbility

        this.power = new MageInt(3);
        this.toughness = new MageInt(2);

        // Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
        Ability ability;
        ability = new DealsDamageToACreatureTriggeredAbility(new TapTargetEffect("that creature"), true, false, true);
        ability.addEffect(new SkipNextUntapTargetEffect("and it"));
        this.addAbility(ability);
        // {1}{G}: Regenerate Kashi-Tribe Reaver.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ManaCostsImpl("{1}{G}")));
    }
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Examples of mage.abilities.common.DealsDamageToACreatureTriggeredAbility

        this.power = new MageInt(2);
        this.toughness = new MageInt(4);

        // Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
        Ability ability;
        ability = new DealsDamageToACreatureTriggeredAbility(new TapTargetEffect("that creature"), true, false, true);
        ability.addEffect(new SkipNextUntapTargetEffect("and it"));
        this.addAbility(ability);
    }
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Examples of mage.abilities.common.DealsDamageToACreatureTriggeredAbility

        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        // Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
                Ability ability;
        ability = new DealsDamageToACreatureTriggeredAbility(new TapTargetEffect("that creature"), true, false, true);
        ability.addEffect(new SkipNextUntapTargetEffect("and it"));
        this.addAbility(ability);
    }
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Examples of mage.abilities.common.DealsDamageToACreatureTriggeredAbility

        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new TapSourceCost());
        ability.addTarget(new TargetCreaturePermanent(filter));
        this.addAbility(ability);
       
        // Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
        ability = new DealsDamageToACreatureTriggeredAbility(new TapTargetEffect("that creature"), false, false, true);
        ability.addEffect(new SkipNextUntapTargetEffect("and it"));
        this.addAbility(ability);
    }
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