Package com.mojang.ld22.gfx

Examples of com.mojang.ld22.gfx.SpriteSheet


  protected void doHurt(int damage, int attackDir) {
    if (hurtTime > 0 || invulnerableTime > 0) return;

    Sound.playerHurt.play();
    level.add(new TextParticle("" + damage, x, y, Color.get(-1, 504, 504, 504)));
    health -= damage;
    if (attackDir == 0) yKnockback = +6;
    if (attackDir == 1) yKnockback = -6;
    if (attackDir == 2) xKnockback = -6;
    if (attackDir == 3) xKnockback = +6;
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  }

  public void hurt(Level level, int x, int y, int dmg) {
    int damage = level.getData(x, y) + dmg;
    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (damage >= 50) {
      int count = random.nextInt(4) + 1;
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.stone), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
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  }

  public void hurt(Level level, int x, int y, Mob source, int dmg, int attackDir) {
    int damage = level.getData(x, y) + dmg;
    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (damage >= 10) {
      int count = random.nextInt(2) + 1;
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.cactusFlower), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
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        level.add(new ItemEntity(new ResourceItem(Resource.apple), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
    }
    int damage = level.getData(x, y) + dmg;
    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (damage >= 20) {
      int count = random.nextInt(2) + 1;
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.wood), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
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  }

  public void heal(int heal) {
    if (hurtTime > 0) return;

    level.add(new TextParticle("" + heal, x, y, Color.get(-1, 50, 50, 50)));
    health += heal;
    if (health > maxHealth) health = maxHealth;
  }
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      int yd = level.player.y - y;
      if (xd * xd + yd * yd < 80 * 80) {
        Sound.monsterHurt.play();
      }
    }
    level.add(new TextParticle("" + damage, x, y, Color.get(-1, 500, 500, 500)));
    health -= damage;
    if (attackDir == 0) yKnockback = +6;
    if (attackDir == 1) yKnockback = -6;
    if (attackDir == 2) xKnockback = -6;
    if (attackDir == 3) xKnockback = +6;
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  }

  public void hurt(Level level, int x, int y, int dmg) {
    int damage = level.getData(x, y) + dmg;
    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (damage >= 200) {
      int count = random.nextInt(4) + 1;
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.stone), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
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  }

  public void hurt(Level level, int x, int y, int dmg) {
    int damage = level.getData(x, y) + 1;
    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (dmg > 0) {
      int count = random.nextInt(2);
      if (damage >= random.nextInt(10) + 3) {
        level.setTile(x, y, Tile.dirt, 0);
        count += 2;
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  }

  public void hurt(Level level, int x, int y, int dmg) {
    int damage = level.getData(x, y) + 1;
    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (dmg > 0) {
      if (damage >= 10) {
        level.setTile(x, y, Tile.cloud, 0);
      } else {
        level.setData(x, y, damage);
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        }
      }
    }
    try {
      screen = new Screen(WIDTH, HEIGHT, new SpriteSheet(ImageIO.read(Game.class.getResourceAsStream("/icons.png"))));
      lightScreen = new Screen(WIDTH, HEIGHT, new SpriteSheet(ImageIO.read(Game.class.getResourceAsStream("/icons.png"))));
    } catch (IOException e) {
      e.printStackTrace();
    }

    resetGame();
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