Package com.jme3.util.IntMap

Examples of com.jme3.util.IntMap.Entry

@author Portet to jme3 by user starcom "Paul Kashofer Austria" @see ImageGraphics

     * Starts the application. Creating a display and running the main loop.
     */
    public void start(){

        if (settings == null){
            settings = new AppSettings(true);
        }
       
        context = JmeSystem.newContext(settings, JmeContext.Type.OffscreenSurface);
        context.setSystemListener(this);
        context.create(false);
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      new ModelInfo(activeModel, app.getAssetLogger().getKeys(activeModel.getRelPath(workspace)));
    } catch (Exception e) {}
  }

  public static void createCanvas(){
    AppSettings settings = new AppSettings(true);
    settings.setWidth( Math.max(640, frame.getContentPane().getWidth()) );
    settings.setHeight( Math.max(480, frame.getContentPane().getHeight()) );

    app = new EditorApp();

    app.setPauseOnLostFocus(false);
    app.setSettings(settings);
    app.createCanvas();

    context = (JmeCanvasContext) app.getContext();
    canvas = context.getCanvas();
    canvas.setSize(settings.getWidth(), settings.getHeight());
  }
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   * main for testing
   *
   * @param args
   */
  public static void main(String[] args) {
        AppSettings settings = new AppSettings(true);
        PolluxSettingsDialog.show(settings);
        System.out.println(settings.toString());
        System.exit(0);
  }
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    }

    @Override
    public void start() {
     
        setSettings(new AppSettings(true));
        PolluxSettingsDialog.show(settings);
       
        super.start();
    }
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    */
    Geometry g = new Geometry("Bubble", b);
    g.rotate(FastMath.HALF_PI, 0, FastMath.HALF_PI);
    //g.scale(1, 1, -1);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    Texture tex = assetManager.loadTexture("Textures/test3.png");
    mat.setTexture("ColorMap", tex);
    //mat.setColor("Color", ColorRGBA.Blue);
    //mat.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off);
    g.setMaterial(mat);
   
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    sphere.setQueueBucket(Bucket.Sky);
    Material sky = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
    TextureKey key = new TextureKey("Textures/Sky/Stars.dds", true);
    key.setGenerateMips(true);
    key.setAsCube(true);
    Texture tex = assetManager.loadTexture(key);
    sky.setTexture("m_Texture", tex);
    sky.setVector3("m_NormalScale", Vector3f.UNIT_XYZ);
    sphere.setMaterial(sky);
    sphere.setCullHint(Spatial.CullHint.Never);
    bgNode.attachChild(sphere);
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  public void initialize(AppStateManager stateManager, Application app){
    super.initialize(stateManager, app);
    assetManager = app.getAssetManager();
    settings = app.getContext().getSettings();
   
    Picture pic = new Picture("HUD Picture");
    pic.setImage(assetManager, "Hud/InfoBox2.png", true);
    pic.setHeight(settings.getHeight());
    pic.setWidth(settings.getHeight()/2);
    pic.setPosition(settings.getWidth()-settings.getHeight()/2, 0);
    menuNode.attachChild(pic);
   
   
    /*Quad q = new Quad(6, 3);
        Geometry g = new Geometry("quad", q);
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            }
            Object oldValue = e.value;
            e.value = value;
            return (T) oldValue;
        }
        table[index] = new Entry(key, value, table[index]);
        if (size++ >= threshold){
            // Rehash.
            int newCapacity = 2 * capacity;
            Entry[] newTable = new Entry[newCapacity];
            Entry[] src = table;
            int bucketmask = newCapacity - 1;
            for (int j = 0; j < src.length; j++){
                Entry e = src[j];
                if (e != null){
                    src[j] = null;
                    do{
                        Entry next = e.next;
                        index = e.key & bucketmask;
                        e.next = newTable[index];
                        newTable[index] = e;
                        e = next;
                    }while (e != null);
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        return null;
    }

    public T remove(int key) {
        int index = key & mask;
        Entry prev = table[index];
        Entry e = prev;
        while (e != null){
            Entry next = e.next;
            if (e.key == key){
                size--;
                if (prev == e){
                    table[index] = next;
                }else{
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        public Entry next() {
            if (el >= size)
                throw new IllegalStateException("No more elements!");

            if (cur != null){
                Entry e = cur;
                cur = cur.next;
                el++;
                return e;
            }
//            if (cur != null && cur.next != null){
                // if we have a current entry, continue to the next entry in the list
//                cur = cur.next;
//                el++;
//                return cur;
//            }

            do {
                // either we exhausted the current entry list, or
                // the entry was null. find another non-null entry.
                cur = table[++idx];
            } while (cur == null);
           
            Entry e = cur;
            cur = cur.next;
            el ++;
           
            return e;
        }
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