Package com.jme3.texture

Examples of com.jme3.texture.FrameBuffer


        app.start();
    }

    @Override
    public void simpleInitApp() {
        Box b = new Box(Vector3f.ZERO, 1, 1, 1);
        Geometry geom = new Geometry("Box", b);
        geom.updateModelBound();

        Material mat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
        mat.setColor("m_Color", ColorRGBA.Blue);
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  private Material mat;
  private Geometry atmo;

  @Override
  public void simpleInitApp() {
    Sphere atmoSphere = new Sphere(48, 48, radius, false, true);
    mat = new Material(assetManager, "MatDefs/SimpleAtmoshere.j3md");
   
    mat.setFloat("radius", radius);
    atmo = new Geometry("atmo_Planet", atmoSphere);
   
    Vector3f pos = new Vector3f(5,0,0);
    atmo.setLocalTranslation(pos);
    mat.setVector3("v3Center", pos);
   
   
    atmo.setMaterial(mat);
      rootNode.attachChild(atmo);
     
      Sphere planetSphere = new Sphere(48, 48, radius * 0.8f);
      Material planteMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
      planteMat.setColor("Color", ColorRGBA.Green);
      Geometry planet = new Geometry("geo_Planet", planetSphere);
      planet.setLocalTranslation(pos);
      planet.setMaterial(planteMat);
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        mat.setColor("m_Specular", ColorRGBA.Red);
       
        teapot.setMaterial(mat);
        rootNode.attachChild(teapot);

        lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
        lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
        lightMdl.getMesh().setStatic();
        rootNode.attachChild(lightMdl);

        pl = new PointLight();
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     * Starts the application. Creating a display and running the main loop.
     */
    public void start(){

        if (settings == null){
            settings = new AppSettings(true);
        }
       
        context = JmeSystem.newContext(settings, JmeContext.Type.OffscreenSurface);
        context.setSystemListener(this);
        context.create(false);
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      new ModelInfo(activeModel, app.getAssetLogger().getKeys(activeModel.getRelPath(workspace)));
    } catch (Exception e) {}
  }

  public static void createCanvas(){
    AppSettings settings = new AppSettings(true);
    settings.setWidth( Math.max(640, frame.getContentPane().getWidth()) );
    settings.setHeight( Math.max(480, frame.getContentPane().getHeight()) );

    app = new EditorApp();

    app.setPauseOnLostFocus(false);
    app.setSettings(settings);
    app.createCanvas();

    context = (JmeCanvasContext) app.getContext();
    canvas = context.getCanvas();
    canvas.setSize(settings.getWidth(), settings.getHeight());
  }
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   * main for testing
   *
   * @param args
   */
  public static void main(String[] args) {
        AppSettings settings = new AppSettings(true);
        PolluxSettingsDialog.show(settings);
        System.out.println(settings.toString());
        System.exit(0);
  }
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    }

    @Override
    public void start() {
     
        setSettings(new AppSettings(true));
        PolluxSettingsDialog.show(settings);
       
        super.start();
    }
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        offView = renderManager.createPreView("Offscreen View!", offCamera);
        offView.setClearFlags(true, true, true);
        offView.setBackgroundColor(ColorRGBA.DarkGray);

        // create offscreen framebuffer
        FrameBuffer offBuffer = new FrameBuffer(1024, 256, 1);

        //setup framebuffer's cam
        offCamera.setFrustumPerspective(45f, 4f, 1f, 1000f);
        offCamera.setLocation(new Vector3f(0f, 0f, -5f));
        offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);

        //setup framebuffer's texture
        Texture2D offTex = new Texture2D(1024, 256, Format.RGBA8);
        offTex.setMinFilter(Texture.MinFilter.Trilinear);
        offTex.setMagFilter(Texture.MagFilter.Bilinear);

        //setup framebuffer to use texture
        offBuffer.setDepthBuffer(Format.Depth);
        offBuffer.setColorTexture(offTex);
       
        //set viewport to render to offscreen framebuffer
        offView.setOutputFrameBuffer(offBuffer);

        // setup framebuffer's scene
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     * @param r
     * @param sceneFb
     */
    private void renderFilterChain(Renderer r, FrameBuffer sceneFb) {
        Texture2D tex = filterTexture;
        FrameBuffer buff = sceneFb;
        boolean msDepth = depthTexture != null && depthTexture.getImage().getMultiSamples() > 1;
        for (int i = 0; i < filters.size(); i++) {
            Filter filter = filters.get(i);
            if (filter.isEnabled()) {
                if (filter.getPostRenderPasses() != null) {
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        }
    }

    public void postFrame(FrameBuffer out) {

        FrameBuffer sceneBuffer = renderFrameBuffer;
        if (renderFrameBufferMS != null && !renderer.getCaps().contains(Caps.OpenGL31)) {
            renderer.copyFrameBuffer(renderFrameBufferMS, renderFrameBuffer);
        } else if (renderFrameBufferMS != null) {
            sceneBuffer = renderFrameBufferMS;
        }
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