Package com.jme3.scene.shape

Examples of com.jme3.scene.shape.Quad


        eyesRV.add("Models/Eyes/Eye1R.j3o");
    }
    private void setupColors(){
  // setup skin colors
  skinColorV = new Vector<ColorRGBA>();
  skinColorV.add(new ColorRGBA(0.941f,0.859f,0.808f,1.0f));
  skinColorV.add(new ColorRGBA(0.965f,0.788f,0.580f,1.0f));
  skinColorV.add(new ColorRGBA(0.871f,0.627f,0.384f,1.0f));
  skinColorV.add(new ColorRGBA(0.957f,0.741f,0.616f,1.0f));
  skinColorV.add(new ColorRGBA(0.647f,0.380f,0.220f,1.0f));
  skinColorV.add(new ColorRGBA(0.376f,0.243f,0.145f,1.0f));
  // pants
  pantsColor = new ColorRGBA(0.05f,0.05f,0.05f,1f);
  // favorite colors
  favoriteColorV = new Vector<ColorRGBA>();
  favoriteColorV.add(new ColorRGBA(0.820f,0.282f,0.153f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.953f,0.600f,0.282f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.941f,0.812f,0.251f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.643f,0.745f,0.216f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.157f,0.447f,0.235f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.133f,0.275f,0.651f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.424f,0.651f,0.831f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.961f,0.537f,0.537f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.451f,0.224f,0.671f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.463f,0.353f,0.231f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.824f,0.824f,0.824f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.263f,0.263f,0.263f,1.0f));

  //ColorV.add(new ColorRGBA(0.f,0.f,0.f,1.0f));
  //You can also use new ColorRGBA(0.0,1.0,0.0,1.0).
    }
View Full Code Here


 
  public void setDirectionalLight(final boolean on) {
    if (dl == null) {
      Vector3f lightDir = new Vector3f(-0.8719428f, -0.46824604f, 0.14304268f);
      dl = new DirectionalLight();
      dl.setColor(new ColorRGBA(1.0f, 0.92f, 0.75f, 1f));
      dl.setDirection(lightDir);

      Vector3f lightDir2 = new Vector3f(0.70518064f, 0.5902297f, -0.39287305f);
      dl2 = new DirectionalLight();
      dl2.setColor(new ColorRGBA(0.7f, 0.85f, 1.0f, 1f));
      dl2.setDirection(lightDir2);
    }
    this.enqueue(new Callable<Integer>(){
      public Integer call() throws Exception {
        if (on) {
View Full Code Here

  }
 
  public void setAmbientLight(final boolean on) {
    if (al == null) {
      al = new AmbientLight();
      al.setColor(new ColorRGBA(1.0f, 0.92f, 0.75f, 1f));
    }
    this.enqueue(new Callable<Integer>(){
      public Integer call() throws Exception {
        if (on) {
          rootNode.addLight(al);
View Full Code Here

    });
  }
 
  private PointLight getPointLight() {
    PointLight ll = new PointLight();
    ll.setColor(new ColorRGBA(1.0f, 0.92f, 0.75f, 1f));
    ll.setRadius(20f);
    return ll;
  }
View Full Code Here

public class CircleMarker extends FacingGeometry implements Markable {

  public CircleMarker(float radius) {
    super("planet_marker", new Ring(radius*1.5f, radius*0.05f));
    ColorRGBA c = ColorRGBA.White;
    c.a = 0.5f;
    init(radius, c);
  }
View Full Code Here

  public void startDemoMotion(Ship ship) {
    motionPath = new ShipDemoMotion();
    motionTrack = new ShipMotionTrack(ship, motionPath);
    //motionTrack.setDirectionType(Direction.Path);
    motionTrack.setDirectionType(Direction.PathAndRotation);
    motionTrack.setRotation(new Quaternion().fromAngles(0, 0, 0));
    motionTrack.setSpeed(0.5f);
    motionTrack.setLoopMode(LoopMode.Loop);
    motionTrack.pause();
    timeLeft = 10;
  }
View Full Code Here

            }
        }

        newUp.set(newDirection).crossLocal(newLeft).normalizeLocal();
       
    Quaternion r = new Quaternion().fromAxes(newLeft, newUp, newDirection);
    r.normalize();
    this.setLocalRotation(r);   
  }
View Full Code Here

    ti.onNew(0, 0, 0);
    gestureSystem.update(1);
    ti.onRelease(0);
    gestureSystem.update(1);
    //printList(clickVectors);
    Assert.assertTrue(clickVectors.get(0).equals(new Vector2f(0,0)));
    Assert.assertTrue(zoomValues.isEmpty());
  }
View Full Code Here

   
    float rw = radius/width;
   
    //left center
    vertices[0] = ref.clone();
    texCoord[0] = new Vector2f(0.5f, rw);
   
    // draw left half circle
    int lastPoint = 0;
    for (int i = 0; i <= samples; i++) {
      float x = FastMath.cos(angle);
      float z = FastMath.sin(angle);
      int verticesBase = i+1;
      int indicesBase = (i-1)*3;
      vertices[verticesBase] = new Vector3f((x * radius) + ref.x, ref.y, (z * radius) + ref.z);
      texCoord[verticesBase] = new Vector2f((x * 0.5f) + 0.5f, rw-(z * rw));
      System.out.println(texCoord[verticesBase]);
      if (lastPoint > 0) {
        indices[indicesBase] = 0;
        indices[indicesBase+1] = verticesBase;
        indices[indicesBase+2] = lastPoint;
      }
      lastPoint = verticesBase;
      angle += rate;
    }
   
    // right center
    ref.z = radius-width/2f;
    int base2 = samples+2;
    vertices[base2] = ref.clone();
   
    float rbw = (width-radius)/width;
    texCoord[base2] = new Vector2f(0.5f, rbw);
    angle = FastMath.PI;
    lastPoint = 0;
   
    // draw right half circle
    for (int i = 0; i <= samples; i++) {
      float x = FastMath.cos(angle);
      float z = FastMath.sin(angle);
      int verticesBase = i+samples+3;
      int indicesBase = (i+samples)*3;
      vertices[verticesBase] = new Vector3f((x * radius) + ref.x, ref.y, (z * radius) + ref.z);
      texCoord[verticesBase] = new Vector2f((x * 0.5f) + 0.5f, 1 - (z * rw));
      if (lastPoint > 0) {
        indices[indicesBase] = base2;
        indices[indicesBase+1] = verticesBase;
        indices[indicesBase+2] = lastPoint;
      }
View Full Code Here

      float y = FastMath.sin(angle) + center.y;
      int base = i*2;
      int indicesBase = i*6;
      vertices[base] = new Vector3f(x * radius, y * radius, center.z);
      vertices[base+1] = new Vector3f(x * (radius-width), y * (radius-width), center.z);
      texCoord[base] = new Vector2f(x * radius, y * radius);
      texCoord[base+1] = new Vector2f(x * (radius-width), y * (radius-width));
     
      indices[indicesBase] = base;
      indices[indicesBase+1] = calc(base+1);
      indices[indicesBase+2] = calc(base-1);
     
View Full Code Here

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Related Classes of com.jme3.scene.shape.Quad

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