Package com.jme3.post.Filter

Examples of com.jme3.post.Filter.Pass

@author Portet to jme3 by user starcom "Paul Kashofer Austria" @see ImageGraphics

    @Override
    protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
        this.renderManager = renderManager;
        this.viewPort = vp;
        normalPass = new Pass();
        normalPass.init(renderManager.getRenderer(), w, h, Format.RGBA8, Format.Depth);
        material = new Material(manager, "Common/MatDefs/Post/CartoonEdge.j3md");
        material.setFloat("EdgeWidth", edgeWidth);
        material.setFloat("EdgeIntensity", edgeIntensity);
        material.setFloat("NormalThreshold", normalThreshold);
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        this.viewPort = vp;
        int screenWidth = w;
        int screenHeight = h;
        postRenderPasses = new ArrayList<Pass>();

        normalPass = new Pass();
        normalPass.init(renderManager.getRenderer(), (int) (screenWidth / downSampleFactor), (int) (screenHeight / downSampleFactor), Format.RGBA8, Format.Depth);


        frustumNearFar = new Vector2f();

        float farY = (vp.getCamera().getFrustumTop() / vp.getCamera().getFrustumNear()) * vp.getCamera().getFrustumFar();
        float farX = farY * ((float) screenWidth / (float) screenHeight);
        frustumCorner = new Vector3f(farX, farY, vp.getCamera().getFrustumFar());
        frustumNearFar.x = vp.getCamera().getFrustumNear();
        frustumNearFar.y = vp.getCamera().getFrustumFar();





        //ssao Pass
        ssaoMat = new Material(manager, "Common/MatDefs/SSAO/ssao.j3md");
        ssaoMat.setTexture("Normals", normalPass.getRenderedTexture());
        Texture random = manager.loadTexture("Common/MatDefs/SSAO/Textures/random.png");
        random.setWrap(Texture.WrapMode.Repeat);
        ssaoMat.setTexture("RandomMap", random);

        ssaoPass = new Pass() {

            @Override
            public boolean requiresDepthAsTexture() {
                return true;
            }
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  public void addBloomFilter() {
    this.enqueue(new Callable<Integer>(){

      public Integer call() throws Exception {
        if (bloomFilter == null) {
          bloomFilter = new FilterPostProcessor(assetManager);
          BloomFilter bf = new BloomFilter(BloomFilter.GlowMode.Objects);
          bf.setBloomIntensity(2.0f);
          bf.setExposurePower(1.3f);
          bloomFilter.addFilter(bf);
          @SuppressWarnings("unused")
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    this.enqueue(new Callable<Integer>(){

      public Integer call() throws Exception {
        if (bloomFilter == null) {
          bloomFilter = new FilterPostProcessor(assetManager);
          BloomFilter bf = new BloomFilter(BloomFilter.GlowMode.Objects);
          bf.setBloomIntensity(2.0f);
          bf.setExposurePower(1.3f);
          bloomFilter.addFilter(bf);
          @SuppressWarnings("unused")
          BloomUI bui = new BloomUI(inputManager, bf);
        }
        viewPort.addProcessor(bloomFilter);
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        renderer = context.getRenderer();
       
        // init Camera --------------------------------
       
        cam = new Camera(settings.getWidth(), settings.getHeight());

        cam.setFrustumPerspective(45f, (float)cam.getWidth() / cam.getHeight(), 1f, 1000f);
        cam.setLocation(new Vector3f(0f, 0f, 10f));
        cam.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
       

        renderManager = new RenderManager(renderer);
        //Remy - 09/14/2010 setted the timer in the renderManager
        renderManager.setTimer(timer);
        viewPort = renderManager.createMainView("Default", cam);
        viewPort.setClearEnabled(true);

        // Create a new cam for the gui
        Camera guiCam = new Camera(settings.getWidth(), settings.getHeight());
        guiViewPort = renderManager.createPostView("Gui Default", guiCam);
        guiViewPort.setClearEnabled(false);
       
        // init Input ----------------------------------
       
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        cam.setFrustumPerspective(45f, (float)cam.getWidth() / cam.getHeight(), 1f, 1000f);
        cam.setLocation(new Vector3f(0f, 0f, 10f));
        cam.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
       

        renderManager = new RenderManager(renderer);
        //Remy - 09/14/2010 setted the timer in the renderManager
        renderManager.setTimer(timer);
        viewPort = renderManager.createMainView("Default", cam);
        viewPort.setClearEnabled(true);
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    }

    @Override
    public void simpleInitApp() {
        Box b = new Box(Vector3f.ZERO, 1, 1, 1);
        Geometry geom = new Geometry("Box", b);
        geom.updateModelBound();

        Material mat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
        mat.setColor("m_Color", ColorRGBA.Blue);
        geom.setMaterial(mat);

        rootNode.attachChild(geom);
    }
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        if (model == null) {
          assetLogger.modelFinished();
          logger.log(Level.SEVERE, "Couldn't load model "+path);
          return null;
        }
        Geometry modelGeom = (Geometry) model.getChild(0);

        try {
          // trows an Exception if lod is not supported
          modelGeom.setLodLevel(0);

          LodControl control = new LodControl();
          modelGeom.addControl(control);
        } catch (Exception e) {}
        assetLogger.modelFinished();
        camNode.detachAllChildren();
        camNode.attachChild(model);
        return null;
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  public void simpleInitApp() {
    Sphere atmoSphere = new Sphere(48, 48, radius, false, true);
    mat = new Material(assetManager, "MatDefs/SimpleAtmoshere.j3md");
   
    mat.setFloat("radius", radius);
    atmo = new Geometry("atmo_Planet", atmoSphere);
   
    Vector3f pos = new Vector3f(5,0,0);
    atmo.setLocalTranslation(pos);
    mat.setVector3("v3Center", pos);
   
   
    atmo.setMaterial(mat);
      rootNode.attachChild(atmo);
     
      Sphere planetSphere = new Sphere(48, 48, radius * 0.8f);
      Material planteMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
      planteMat.setColor("Color", ColorRGBA.Green);
      Geometry planet = new Geometry("geo_Planet", planetSphere);
      planet.setLocalTranslation(pos);
      planet.setMaterial(planteMat);
      rootNode.attachChild(planet);
     
     
     
  }
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        mat.setColor("m_Specular", ColorRGBA.Red);
       
        teapot.setMaterial(mat);
        rootNode.attachChild(teapot);

        lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
        lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
        lightMdl.getMesh().setStatic();
        rootNode.attachChild(lightMdl);

        pl = new PointLight();
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