Package com.jme3.bullet.collision.shapes

Examples of com.jme3.bullet.collision.shapes.CollisionShape


            CompoundCollisionShape shape = (CompoundCollisionShape) collisionShape;
            List<ChildCollisionShape> children = shape.getChildren();
            Node node = new Node("DebugShapeNode");
            for (Iterator<ChildCollisionShape> it = children.iterator(); it.hasNext();) {
                ChildCollisionShape childCollisionShape = it.next();
                CollisionShape ccollisionShape = childCollisionShape.shape;
                Geometry geometry = createDebugShape(ccollisionShape);

                // apply translation
                geometry.setLocalTranslation(childCollisionShape.location);
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    sceneModel = assetManager.loadModel("main.scene");
    sceneModel.setLocalScale(2f);

    // We set up collision detection for the scene by creating a
    // compound collision shape and a static RigidBodyControl with mass zero.
    CollisionShape sceneShape = CollisionShapeFactory.createMeshShape(sceneModel);
    landscape = new RigidBodyControl(sceneShape, 0);
    sceneModel.addControl(landscape);

    // We set up collision detection for the player by creating
    // a capsule collision shape and a CharacterControl.
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    public void addScene(){
        assetManager.registerLocator("town.zip", ZipLocator.class);
        Spatial underground = assetManager.loadModel("main.scene");
        underground.setLocalScale(2f);
        scene.attachChild(underground);
        CollisionShape sceneShape =
            CollisionShapeFactory.createMeshShape(scene);
        RigidBodyControl landscape;
        landscape = new RigidBodyControl(sceneShape, 0);
        scene.addControl(landscape);
        bulletAppState.getPhysicsSpace().add(scene);
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    entities.add(entity);
    mapNode.attachChild(entity);
  }
 
  public CollisionResults getCollisions(Ray ray) {
    CollisionResults results = new CollisionResults();
    mapNode.collideWith(ray, results);
    return results;
  }
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        flame.setSelectRandomImage(true);
        flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, 1f));
        flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
        flame.setStartSize(1.3f);
        flame.setEndSize(2f);
        flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
        flame.setParticlesPerSec(0);
        flame.setGravity(-5f);
        flame.setLowLife(1f);
        flame.setHighLife(1f);
        flame.setInitialVelocity(new Vector3f(0, 7, 0));
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        tuioFireNode.attachChild(flame1);
        tuioFireNode.attachChild(flame2);
  }
 
  private ParticleEmitter getEmitter(String name) {
    ParticleEmitter flame = new ParticleEmitter(name, Type.Triangle, 32);
        flame.setSelectRandomImage(true);
        flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, 1f));
        flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
        flame.setStartSize(1.3f);
        flame.setEndSize(2f);
        flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
        flame.setParticlesPerSec(0);
        flame.setGravity(-5f);
        flame.setLowLife(1f);
        flame.setHighLife(1f);
        flame.setInitialVelocity(new Vector3f(0, 7, 0));
        flame.setVelocityVariation(1f);
        flame.setImagesX(2);
        flame.setImagesY(2);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
        mat.setBoolean("PointSprite", true);
        flame.setMaterial(mat);
        return flame;
  }
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  public void initialize(AppStateManager stateManager, Application app) {
    super.initialize(stateManager, app);
    tuioInput = TuioInput.get();
    tuioInput.addListener(this);
    BitmapFont guiFont = app.getAssetManager().loadFont("Interface/Fonts/Default.fnt");
   
    BitmapText tuioStatsLabel = new BitmapText(guiFont, false);
        tuioStatsLabel.setLocalTranslation(0, tuioStatsLabel.getLineHeight()*3, 0);
        tuioStatsLabel.setText("Tuio Input:");
        tuioStatsNode.attachChild(tuioStatsLabel);
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    super.initialize(stateManager, app);
    tuioInput = TuioInput.get();
    tuioInput.addListener(this);
    BitmapFont guiFont = app.getAssetManager().loadFont("Interface/Fonts/Default.fnt");
   
    BitmapText tuioStatsLabel = new BitmapText(guiFont, false);
        tuioStatsLabel.setLocalTranslation(0, tuioStatsLabel.getLineHeight()*3, 0);
        tuioStatsLabel.setText("Tuio Input:");
        tuioStatsNode.attachChild(tuioStatsLabel);
   
        tuioStatsText = new BitmapText(guiFont, false);
        tuioStatsText.setLocalTranslation(80, tuioStatsText.getLineHeight()*3, 0);
        tuioStatsText.setText("");
        tuioStatsNode.attachChild(tuioStatsText);
       
        tuioStatsText2 = new BitmapText(guiFont, false);
        tuioStatsText2.setLocalTranslation(80, tuioStatsText2.getLineHeight()*2, 0);
        tuioStatsText2.setText("");
        tuioStatsNode.attachChild(tuioStatsText2);
  }
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  public void initialize(AppStateManager stateManager, Application app) {
    super.initialize(stateManager, app);
    //cam = app.getCamera();
    assetManager = app.getAssetManager();
        guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
        fpsText = new BitmapText(guiFont, false);
        fpsText.setLocalTranslation(0, fpsText.getLineHeight(), 0);
        fpsText.setText("Frames per second");
        //camText = new BitmapText(guiFont, false);
        //camText.setLocalTranslation(0, camText.getLineHeight()*5, 0);
        //camText.setText("Cam: ");
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     * Attaches FPS statistics to guiNode and displays it on the screen.
     *
     */
    public void loadFPSText() {
        guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
        fpsText = new BitmapText(guiFont, false);
        fpsText.setLocalTranslation(0, fpsText.getLineHeight(), 0);
        fpsText.setText("Frames per second");
        guiNode.attachChild(fpsText);
    }
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