// Create a node for the missle trajectory. This makes it possible to apply
// a light state to the bullets. Now that I think of it, this could probably
// be removed by applying the LightState to the getRootNode()... but I don't really
// know... too tired to try.
Node missleTrajectory2 = new Node("missleTrajectory");
missleTrajectory2.attachChild(box);
// Don't know what this is doing really.... see comments below
LightState ls = getRenderer().createLightState();
ls.setEnabled(false);
missleTrajectory2.setRenderState(ls);
missleTrajectory2.updateRenderState();
// Add the controller class to the box. Notice, I am passing the
// missleTrajectory2 node to the BulletMover class. This is so the
// bullet can be removed from the getRootNode() when it times out. If
// I could remove the missleTrajectory2 junk, I could make it a lot simpler.