Package com.gmail.nossr50.commands.database

Examples of com.gmail.nossr50.commands.database.ConvertDatabaseCommand


            if (getAbilityMode(abilityType)) {
                return;
            }
        }

        AbilityType ability = skill.getAbility();
        ToolType tool = skill.getTool();

        /*
         * Woodcutting & Axes need to be treated differently.
         * Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
         */
        if (ability.getPermissions(player) && tool.inHand(inHand) && !getToolPreparationMode(tool)) {
            if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
                int timeRemaining = calculateTimeRemaining(ability);

                if (!getAbilityMode(ability) && timeRemaining > 0) {
                    player.sendMessage(LocaleLoader.getString("Skills.TooTired", timeRemaining));
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                }

                materialName = split2[0];

                // Categorise each material under a mod config type
                ModConfigType type = ModConfigType.getModConfigType(materialName);

                if (!materialNames.containsKey(type)) {
                    materialNames.put(type, new ArrayList<String>());
                }
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                if (!validateArguments(sender, args[1])) {
                    return true;
                }

                SkillType skill;
                if (args[1].equalsIgnoreCase("all")) {
                    skill = null;
                }
                else {
                    skill = SkillType.getSkill(args[1]);
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import com.google.common.collect.ImmutableList;

public abstract class ExperienceCommand implements TabExecutor {
    @Override
    public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
        SkillType skill;

        switch (args.length) {
            case 2:
                if (CommandUtils.noConsoleUsage(sender)) {
                    return true;
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     * Check to see if an ability can be activated.
     *
     * @param skill The skill the ability is based on
     */
    public void checkAbilityActivation(SkillType skill) {
        ToolType tool = skill.getTool();
        AbilityType ability = skill.getAbility();

        setToolPreparationMode(tool, false);

        if (getAbilityMode(ability)) {
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                return;
            }
        }

        AbilityType ability = skill.getAbility();
        ToolType tool = skill.getTool();

        /*
         * Woodcutting & Axes need to be treated differently.
         * Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
         */
        if (ability.getPermissions(player) && tool.inHand(inHand) && !getToolPreparationMode(tool)) {
            if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
                int timeRemaining = calculateTimeRemaining(ability);

                if (!getAbilityMode(ability) && timeRemaining > 0) {
                    player.sendMessage(LocaleLoader.getString("Skills.TooTired", timeRemaining));
                    return;
                }
            }

            if (Config.getInstance().getAbilityMessagesEnabled()) {
                player.sendMessage(tool.getRaiseTool());
            }

            setToolPreparationMode(tool, true);
            new ToolLowerTask(this, tool).runTaskLaterAsynchronously(mcMMO.p, 4 * Misc.TICK_CONVERSION_FACTOR);
        }
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        super(plugin, Config.getInstance().getAdminDisplayNames(), Config.getInstance().getAdminChatPrefix());
    }

    @Override
    public void handleChat(String senderName, String displayName, String message, boolean isAsync) {
        handleChat(new McMMOAdminChatEvent(plugin, senderName, displayName, message, isAsync));
    }
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        this.party = party;
    }

    @Override
    public void handleChat(String senderName, String displayName, String message, boolean isAsync) {
        handleChat(new McMMOPartyChatEvent(plugin, senderName, displayName, party.getName(), message, isAsync));
    }
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     * @param newAllyName The name of the new ally
     * @param reason The reason for changing allies
     * @return true if the change event was successful, false otherwise
     */
    public static boolean handlePartyChangeAllianceEvent(Player player, String oldAllyName, String newAllyName, McMMOPartyAllianceChangeEvent.EventReason reason) {
        McMMOPartyAllianceChangeEvent event = new McMMOPartyAllianceChangeEvent(player, oldAllyName, newAllyName, reason);
        mcMMO.p.getServer().getPluginManager().callEvent(event);

        return !event.isCancelled();
    }
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     * @param newPartyName The name of the new party
     * @param reason The reason for changing parties
     * @return true if the change event was successful, false otherwise
     */
    public static boolean handlePartyChangeEvent(Player player, String oldPartyName, String newPartyName, EventReason reason) {
        McMMOPartyChangeEvent event = new McMMOPartyChangeEvent(player, oldPartyName, newPartyName, reason);
        mcMMO.p.getServer().getPluginManager().callEvent(event);

        return !event.isCancelled();
    }
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