Package com.barrybecker4.game.twoplayer.go.board.elements.string

Examples of com.barrybecker4.game.twoplayer.go.board.elements.string.IGoString


            Iterator<IGoString> it = candidateStrings.iterator();

            done = true;
            while (it.hasNext()) {

                IGoString str = it.next();
                int numLivingAdjacentEyes = findNumLivingAdjacentEyes(str);
                if (numLivingAdjacentEyes < 2) {
                    str.setUnconditionallyAlive(false);
                    it.remove();
                    done = false; // something changed
                }
            }
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     * @return eyePotential - a measure of how easily this group can make 2 eyes (0 - 2; 2 meaning has 2 eyes).
     */
    private float findTotalEyePotential() {

        if (group_.getMembers().isEmpty()) return 0;
        IGoString groupString = group_.getMembers().iterator().next();

        int rMin = boundingBox_.getMinRow();
        int rMax = boundingBox_.getMaxRow();
        int cMin = boundingBox_.getMinCol();
        int cMax = boundingBox_.getMaxCol();
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        GoBoardPosition space = (GoBoardPosition) ((IRectangularBoard)controller_.getBoard()).getPosition( loc );
        if ( space != null && GameContext.getDebugMode() > 0 ) {
            String spaceText = space.getDescription();
            sb.append( spaceText);
            IGoString string = space.getString();
            IGoEye eye = space.getEye();
            if ( string != null ) {
                appendStringText(sb, spaceText, string);
            }
            // it might belong to both an eye and a string
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        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

        TilePlacementList moves;
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     * @return list of moves to a solution.
     */
    @Override
    public TilePlacementList solve()  {

        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

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     * Draw one of the tile paths which takes one of three forms.
     */
    public void drawPath(Graphics2D g2, int pathNumber, TilePlacement tilePlacement,
                         Point position, double size) {

        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
        int diff = pathEndIndex - pathStartIndex;
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        this.numTiles = numTiles;
    }

    public TantrixBoard initialPosition() {
        //MathUtil.RANDOM.setSeed(1);
        return new TantrixBoard(new HexTiles().createRandomList(numTiles));
    }
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    public boolean isGoal(TantrixBoard position) {
        return position.isSolved();
    }

    public TilePlacementList legalMoves(TantrixBoard position) {
        return new MoveGenerator(position).generateMoves();
    }
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        HexTile tile = tilePlacement.getTile();
        int pathStartIndex = getPathStartIndex(tile, pathNumber);

        int i = pathStartIndex + 1;

        PathColor pathColor = tile.getEdgeColor(pathStartIndex);
        while (pathColor != tile.getEdgeColor(i++)) {
            assert(i<6): "Should never exceed 6";
        }

        int pathEndIndex = i-1;
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     */
    private int getPathStartIndex(HexTile tile, int pathNumber) {
        Set<PathColor> set = new HashSet<PathColor>();
        int i = 0;
        do {
            PathColor c = tile.getEdgeColor(i++);
            set.add(c);
        } while (set.size() <= pathNumber);
        return i-1;
    }
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